Timo Aila – ACM SIGGRAPH HISTORY ARCHIVES

Timo Aila


Next: »
« Previous:



About Timo Aila

Affiliations

NVIDIA Research, Principal Research Scientist

Bio

SIGGRAPH 2013

Timo Aila is a principal research scientist at NVIDIA. His expertise ranges from real-time rendering in computer games (eg. Max Payne, third-party engine development for numerous games, the first commercial occlusion culling library dPVS) to hardware architectures, and recently also to high-quality image synthesis with contributions to the PantaRay rendering system used in Avatar and Tintin. He also gained expertise in mobile graphics as the chief scientist of Hybrid Graphics. Timo has co-authored over 50 articles, patents, and patent applications in the field of graphics technologies.  


SIGGRAPH Conference Organizing Committee Positions

Committee Member

SIGGRAPH Asia 2008: Sketches

Conference Contributions

Learning

Courses

Technical Papers


Other Information


Submit a Story

If you would like to submit a story about this person (please keep it funny, informative and true), please contact us: historyarchives@siggraph.org

If you find errors or omissions on your profile page, please contact us: historyarchives@siggraph.org
Did you know you can send us a photo of yourself and a bio and we will post it? Make sure the photo is at least 1000 x 1000 and send it to the email above along with the bio and we will add it to your page.