Hugues Hoppe
About Hugues Hoppe
- Affiliations
- Microsoft, Microsoft Research, Researcher
- Google LLC
- Website
- https://hhoppe.com/
- Bio
SIGGRAPH 1999
Hugues Hoppe is a researcher in the Computer Graphics Group of Microsoft Research. His main area of interest is geometric modeling. Recently, his efforts have focused on level-of-detail (multi-resolution) representations for storage, transmission, and rendering of complex polygonal models. Hugues has also done research on the reconstruction of geometric models from 3D scanned data, using triangle meshes, subdivision surfaces, and 8-spline surfaces. For his work on surface reconstruction, he was selected in 1995 as a finalist in the Discover Awards for Technological Innovation. He received a BS summa cum laude in electrical engineering in 1989 from the University of Washington, and a Ph.D. in computer science from the University of Washington in 1994.
- Awards and Recognition
- SIGGRAPH 2004 Computer Graphics Achievement Award: Hoppe
- ACM SIGGRAPH Academy Member, inducted in 2018
SIGGRAPH Conference Organizing Committee Positions
- Committee Member
- SIGGRAPH Asia 2017: Technical Papers
- SIGGRAPH Asia 2015: Technical Papers
- SIGGRAPH Asia 2016: Technical Papers
- Jury Member
- SIGGRAPH 2000: Sketches and Applications
SIGGRAPH Organization Committee Positions
- Steering Committee Member
- ACM SIGGRAPH Executive Committee
Conference Contributions
- Presentations
- Sessions Moderated
- “Cone carving for surface reconstruction”
- “Automatic reconstruction of tree skeletal structures from point clouds”
- “Analysis, reconstruction and manipulation using arterial snakes”
- “Editing operations for irregular vertices in triangle meshes”
- “Converting sets of polygons to manifold surfaces by cutting and stitching” by Guéziec, Taubin, Lazarus and Horn
- “Geometric reconstruction with anisotropic alpha-shapes” by Capps and Teichmann
- “Multiresolution of arbitrary triangular meshes” by Xu and Fussell
- “Too many triangles” by Seibold and Wyvill
- “Displacement Mapping Rendering Hardware using Adaptive Tessellation” by Doggett and Hirche
- “Visibility Driven Rasterization” by Meissner, Bartz and Guenther
- “Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique” by Dobashi, Okita and Nishita
- “Hardware-Accelerated Silhouette Matching” by Lensch, Heidrich and Seidel
Other Information
- Roles
- ACM SIGGRAPH Academy Member
- Awardee
- Course Presenter
- Talk (Sketch) Moderator
- Talks (Sketches) Jury Member
- Technical Paper Moderator
- Technical Paper Presenter
- Technical Papers Jury Member
- Technical Papers Organizing Committee Chair/Co-Chair
- Submit a Story
- If you would like to submit a story about this person (please keep it funny, informative and true), please contact us: historyarchives@siggraph.org
If you find errors or omissions on your profile page, please contact us: historyarchives@siggraph.org
Did you know you can send us a photo of yourself and a bio and we will post it? Make sure the photo is at least 1000 x 1000 and send it to the email above along with the bio and we will add it to your page.





















































