“Displacement Mapping Rendering Hardware using Adaptive Tessellation” by Doggett and Hirche
Conference:
Type(s):
Interest Area:
- Application
Title:
- Displacement Mapping Rendering Hardware using Adaptive Tessellation
Session/Category Title: Hardware Rendering
Presenter(s)/Author(s):
Abstract:
A fast adaptive tessellation algorithm for displacement mapping that is suitable for hardware implementation. It allows highly detailed surfaces to be rendered in real time from simplified meshes.
References:
1. Cook, R.L. (1984). Shade trees. Computer Graphics, Proc. of SIGGRAPH 84, 18 (3), 223-231.
2. Crow, F.C. (1984). Summed-area tables for texture mapping. Computer Graphics, Proc. of SIGGRAPH 84, 18 (3), 207-212.
3. Doggett, M. & Kugler. (1999). A hardware architecture for displacement mapping using scan conversion. Technical Report WSI-99-12, Wilhelm-Schickard-Institut für Informatik, Universität Tübingen.
4. Gumhold, S. & Hüttner, T. (1999, August). Multiresolution rendering with displacement mapping. In Eurographics/SIGGRAPH Workshop on Graphics Hardware, 55-66.
5. Peercy, M., Airey, J. & Cabral, B. (1997). Efficient bump mapping hardware. In Computer Graphics, Proc. of SIGGRAPH 97, 303-306.