“Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique” by Dobashi, Okita and Nishita

  • ©Yoshinori Dobashi, Tsuyoshi Okita, and Tomoyuki Nishita

Conference:


Type(s):


Interest Area:


    Application

Title:

    Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique

Session/Category Title:   Hardware Rendering


Presenter(s)/Author(s):



Abstract:


    A method for rendering shafts of light at interactive rates. The method uses a hardware-accelerat ed volume rendering technique. Examples include light beams from spotlights.

References:


    1. Nishita, T., Miyawaki, Y., & Nakamae, E. (1987). A shading model for atmospheric scattering considering luminous intensity distribution of light sources. Computer Graphics, 21 (4), 303-310.
    2. Blythe, D. (1999). Advanced graphics programming techniques using OpenGL. Course Note 29, SIGGRAPH 99.
    3. Segal, M., Korobkin, C., Widenfelt, R. V., Foran, J., & Haeberli, P. E. (1992). Fast shad- ows and lighting effects using texture mapping. Computer Graphics, 26 (2), 249-252.


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