1977 SIGGRAPH Image Not Available

“A homogeneous formulation for lines in 3 space” Chaired by

1977 SIGGRAPH Image Not Available

“Shadow algorithms for computer graphics” Chaired by

1985 07 Course Cover Introduction to PHIGS

“An Introduction To PHIGS: The Programmer’s Hierarchical Interactive Graphics Standard” Chaired by Rich Ehlers

“Color Perception” Chaired by

“Color Perception” Chaired by

2020 19 RTX accelerated ray tracing with OptiX 7

“RTX Accelerated Ray Tracing With OptiX 7” by Parker

2020 20 Computational time-resolved imaging, single-photon sensing, and non-line-of-sight imaging

“Computational Time-Resolved Imaging, Single-Photon sensing, and Non-Line-of-Sight Imaging” by O’Toole, Narasimhan and Raskar

2020 21 Color basics for digital media and visualization

“Color Basics for Digital Media and Visualization” by Rhyne

2020 22 Advances in Monte Carlo Rendering

“Advances in Monte Carlo Rendering: The Legacy of Jaroslav Krivanek” Chaired by Alexander Keller

2020 23 Moving mobile graphics

“Moving Mobile Graphics” by Martin, Guy, Munoz-Lopez, Kapoulkine and Chang

2020 24 Introduction to the Vulkan Computer Graphics API

“Introduction to the Vulkan Computer Graphics API” by Bailey

2020 16 A Whirlwind Introduction to Computer Graphics

“A Whirlwind Introduction to Computer Graphics” by Bailey

2020 17 Fundamentals of Color Science

“Fundamentals of Color Science” by Ferwerda

2020 18 Deep Optics Joint Design of Optics and Image Recovery Algorithms for Domain Specific Cameras

“Deep Optics: Joint Design of Optics and Image Recovery Algorithms for Domain Specific Cameras” by Veeraraghavan, Heidrich and Wetzstein

2020 8 Troubleshooting and Cleanup Techniques for 3D Printing

“Troubleshooting and Cleanup Techniques for 3D Printing” by Winkel

2020 7 Eye-Based Interaction in Graphical Systems 20 Years Later Gaze Applications, Analytics, & Interaction

“Eye-Based Interaction in Graphical Systems: 20 Years Later Gaze Applications, Analytics, & Interaction” by Duchowski

2020 6 Understanding AR Inside and Out --- Part One A Solid Grounding

“Understanding AR Inside and Out — Part One: A Solid Grounding” by Stannus, Tsotsos, Turner and Ma

2020 5 Introduction to Cinematic Scientific Visualization

“Introduction to Cinematic Scientific Visualization” by Christensen, Wyatt and Wright

2020 4 The Taichi Programming Language

“The Taichi Programming Language” by Hu

2020 3 ML:DL Roundup

“ML/DL Roundup” by Glassner

2020 15 Automatic 3d reconstruction

“Automatic 3D Reconstruction of Structured Indoor Environments” by Mura, Ganovelli, Fuentes, Pajarola and Gobbetti

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