Andrew P. Witkin


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Most Recent Affiliation(s):


  • Carnegie Mellon University, Professor of Computer Science

Other Affiliation(s):


  • Pixar Animation Studios

Bio:

  • SIGGRAPH 1999

    Andrew Witkin joined Pixar Animation Studios in 1998 as a Senior Animation Scientist. He was previously on the faculty of Carnegie Mellon University, from 1988 through 1998. Prior to joining the faculty at Carnegie Mellon, Andrew Witkin was director of the Perception and Graphics groups at Schlumberger’s Palo Alto Research Lab. He received a BA in Psychology from Columbia College in 1975 and a PhD in Psychology from MIT in 1980. Dr. Wilkin has published extensively in the areas of Computer Vision and Computer Graphics. He serves as an associate editor for ACM Transactions on Graphics, has served on numerous conference program committees, and is a fellow of the American Association for Artificial Intelligence. His awards include Best Paper prizes at the National Conference on Artificial Intelligence and the International Joint conference on Artificial Intelligence, the Grand Prix for Animation at the 1987 Paragraph competition in Paris, France, and the Grand Prix for Computer Graphics, Prix Ars Electronica 1992, Linz, Austria.   

    SIGGRAPH 1993

    Andrew Witkin is a Professor of Computer Science and Robotics at Carnegie Mellon University. He received his BA from Columbia College, and his PhD from MIT. Prior to Joining the faculty at Carnegie Mellon, he headed the perception and graphics group at Schlumberger Palo Alto Research. His research interests include computer animation, computer vision, and simulation. He has taught three previous Siggraph courses on physically based modeling.

    SIGGRAPH 1992

    Andrew Witkin is a Professor of Computer Science and Robotics at Carnegie Mellon University. He received his BA from Columbia College, and his PhD from MIT. Prior to Joining the faculty at Carnegie Mellon, he headed the perception and graphics group at Schlumberger Palo Alto Research. His research interests include computer animation, computer vision, and simulation. He has taught three previous Siggraph courses on physically based modeling.


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