“An Introduction to Physically Based Modeling” by Witkin, Kass, Barr and Baraff

  • ©Andrew P. Witkin, Michael Kass, Alan Barr, and David Baraff


Entry Number: 19


    An Introduction to Physically Based Modeling

Course Organizer(s):



    Familiarity with mainstream computer graphics modeling and animation. Graphics math skills-matrix and vector manipulations-plus basic calculus. Those with more extensive math backgrounds will benefit; experts might find parts slow.

    Who Should Attend
    Researchers and implementers who want to develop a solid understanding of physical methods applied to animation and modeling.

    Attendees learn how to do physically based modeling. A student with good basic implementation skills should be able to implement the techniques presented. Lecturers import a basic understanding of each topic, while the course notes provide the detailed background required to work the mathematics and implement the methods.

    During the post few years, physically based modeling has emerged as an important approach to computer animation and computer graphics
    modeling. This course provides a systematic introduction to physically based modeling, including the dynamics of particles and mass/spring systems, continuum methods for simulating water and non-rigid objects, summation notation, simulating systems described by arbitrary parameters, rigid body dynamics, kinematics and dynamic constraints, and collision and contact. Presentations favor visual, spatial explanations over formal, symbol manipulation. New mathematical material is presented, requiring sustained concentration.

Contents/Schedule PDF:

Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota