“Physically Based Modeling Principles and Practice” by Witkin, Baraff, Blum, Tonnesen and Monheit
Conference:
Type(s):
Entry Number: 19
Title:
- Physically Based Modeling Principles and Practice
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Intermediate
Who Should Attend
Computer graphics researchers and implementers who wish to develop a solid understanding of physical methods as applied to animation and modeling. It is of particular interest to those who wish to implement physically based modeling techniques and/or read and critically appraise technical papers in the field.
Description
A systematic introduction to physically based modeling techniques, including differential equation basics, dynamics of particles and mass/spring systems, continuum methods for simulating non-rigid objects, rigid body dynamics, kinematic and dynamic constraints, and collision and contact. Detailed examples of the application of these techniques to animation production are presented.
Contributed By:
- Mary Whitton
Location:
- Charles Babbage Institute Archives, University of Minnesota