“Physically Based Modeling Principles and Practice” by Witkin, Baraff, Blum, Tonnesen and Monheit

  • ©Andrew P. Witkin, David Baraff, Michael S. Blum, David Tonnesen, and Gary Monheit

Conference:


Type:


Entry Number: 19

Title:

    Physically Based Modeling Principles and Practice

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Intermediate

    Who Should Attend
    Computer graphics researchers and implementers who wish to develop a solid understanding of physical methods as applied to animation and modeling. It is of particular interest to those who wish to implement physically based modeling techniques and/or read and critically appraise technical papers in the field.

    Description
    A systematic introduction to physically based modeling techniques, including differential equation basics, dynamics of particles and mass/spring systems, continuum methods for simulating non-rigid objects, rigid body dynamics, kinematic and dynamic constraints, and collision and contact. Detailed examples of the application of these techniques to animation production are presented. 


Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

Overview Page: