Dinesh Manocha
Most Recent Affiliation(s):
- University of North Carolina at Chapel Hill, University of Maryland, Associate Professor
Bio:
SIGGRAPH 1999
Dinesh Manocha is currently an associate professor of computer science at the University of North Carolina at Chapel Hill. He received his B.Tech. degree in computer science and engineering from the Indian Institute of Technology, Delhi in 1987; M.S. and Ph.D. in computer science at the University of California at Berkeley in 1990 and 1992, respectively. During the summers of 1988 and 1989, he was a visiting researcher at the Olivetti Research Lab and General Motors Research Lab, respectively. He was selected an Alfred P. Sloan Research Fellow, received NSF Career Award in 1995, Office of Naval Research Young Investigator Award in 1996, and Hettleman Prize for scholarly achievement at UNC Chapel Hill in 1998. His research interests include geometric and solid modeling, interactive computer graphics, physically based modeling, virtual environments, robotics and scientific computation. He has published more than 95 papers in leading conferences and journals on computer graphics, geometric and solid modeling, robotics, symbolic and numeric computation, virtual reality, molecular modeling and computational geometry. He has served as a program committee member for many leading conferences on virtual reality, computer graphics, computational geometry, geometric and solid modeling and molecular modeling.
He was the program co-chair for the first ACM SIGGRAPH workshop on simulation and interaction in virtual environments and program chair of first ACM Workshop on Applied Computational Geometry. He was the guest editor of special issues of International Journal of Computational Geometry and Applications. He is currently an Associate Editor of IEEE Transactions on Visualization and Computer Graphics. He has also edited two research monographs and consulted for a number of companies including Intel, Mechanical Dynamics, Boeing, Division, TC2 corporation etc. He has been working on topics related to interactive walkthroughs for more than eight years. These include model simplification, visibility culling, rendering spline patches, model representations, database management and integrating these techniques to interactively display models composed of millions of primitives. He has also been interacting with a number of industrial users of walkthrough technology at Electric Boat Division of General Dynamics, Boeing, Lockheed Martin, JPL, Newport News Shipbuilding and Ford. He has taught courses on computer graphics, computational geometry and scientific computing at the University of North Carolina for the last six years. He has given invited talks at a number of conferences and workshops and has been a speaker in SIGGRAPH courses.
Course Organizer:
- SIGGRAPH 1999, "Interactive Walkthroughs of Large Geometric Datasets"
- SIGGRAPH 2000, "Interactive Walkthroughs of Large Geometric Datasets"
- SIGGRAPH 2002, "Interactive Geometric Computations Using Graphics Hardware"
- SIGGRAPH 2003, "Interactive Geometric and Scientific Computations Using Graphics Hardware"
Learning Category: Jury Member:
Experience(s):
Learning Category: Presentation(s):
![NeuralSound: learning-based modal sound synthesis with acoustic transfer](https://history.siggraph.org/wp-content/uploads/2023/06/2022-Technical-Papers-Jin_-NeuralSound-Learning-based-Modal-Sound-Synthesis-With-Acoustic-Transfer-150x150.jpg)
Type: [Technical Papers]
NeuralSound: learning-based modal sound synthesis with acoustic transfer Presenter(s): [Jin] [Li] [Wang] [Manocha]
[SIGGRAPH 2022]
![A Massively Parallel and Scalable Multi-GPU Material Point Method](https://history.siggraph.org/wp-content/uploads/2023/01/2020-Technical-Papers-Wang_A-Massively-Parallel-and-Scalable-Multi-GPU-Material-Point-Method-150x150.jpg)
Type: [Technical Papers]
A Massively Parallel and Scalable Multi-GPU Material Point Method Presenter(s): [Wang] [Qiu] [Slattery] [Fang] [Li] [Zhu] [Zhu] [Tang] [Manocha] [Jiang]
[SIGGRAPH 2020]
![Active Animations of Reduced Deformable Models with Environment Interactions](https://history.siggraph.org/wp-content/uploads/2022/07/2018-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
Active Animations of Reduced Deformable Models with Environment Interactions Presenter(s): [Pan] [Manocha]
[SIGGRAPH 2018]
![Fluid directed rigid body control using deep reinforcement learning](https://history.siggraph.org/wp-content/uploads/2023/02/2018-Technical-Papers-Ma_Fluid-Directed-Rigid-Body-Control-using-Deep-Reinforcement-Learning-150x150.jpg)
Type: [Technical Papers]
Fluid directed rigid body control using deep reinforcement learning Presenter(s): [Ma] [Tian] [Pan] [Ren] [Manocha]
Entry No.: [96]
[SIGGRAPH 2018]
![Efficient Solver for Spacetime Control of Smoke](https://history.siggraph.org/wp-content/uploads/2023/02/2017-Technical-Papers-Pan_Efficient-Solver-for-Spacetime-Control-of-Smoke-150x150.jpg)
Type: [Technical Papers]
Efficient Solver for Spacetime Control of Smoke Presenter(s): [Manocha] [Pan]
[SIGGRAPH 2017]
![Interactive Sound Propagation and Rendering for Large Multi-Source Scenes](https://history.siggraph.org/wp-content/uploads/2023/02/2017-Technical-Papers-Manocha_Interactive-Sound-Propagation-and-Rendering-for-Large-Multi-Source-Scenes-150x150.jpg)
Type: [Technical Papers]
Interactive Sound Propagation and Rendering for Large Multi-Source Scenes Presenter(s): [Schissler] [Manocha]
[SIGGRAPH 2017]
![High-order diffraction and diffuse reflections for interactive sound propagation in large environments](https://history.siggraph.org/wp-content/uploads/2023/02/2014-Technical-Papers-Schissler_High-Order-Diffraction-and-Diffuse-Reflections-for-Interactive-Sound-Propagation-150x150.jpg)
Type: [Technical Papers]
High-order diffraction and diffuse reflections for interactive sound propagation in large environments Presenter(s): [Manocha] [Schissler] [Mehra]
[SIGGRAPH 2014]
![RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices](https://history.siggraph.org/wp-content/uploads/2022/07/2014-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices Presenter(s): [Nah] [Kwon] [Kim] [Jeong] [Park] [Han] [Manocha] [Park]
[SIGGRAPH 2014]
![Wave‐Based Sound Propagation in Large Open Scenes Using an Equivalent-Source Formulation](https://history.siggraph.org/wp-content/uploads/2023/03/2013-Technical-Papers-Mehra_Wave-Based-Sound-Propagation-in-Large-Open-Scenes-Using-an-Equivalent-Source-Formulation-150x150.jpg)
Type: [Technical Papers]
Wave‐Based Sound Propagation in Large Open Scenes Using an Equivalent-Source Formulation Presenter(s): [Mehra] [Raghuvanshi] [Antani] [Chandak] [Curtis] [Manocha]
[SIGGRAPH 2013]
![Continuous penalty forces](https://history.siggraph.org/wp-content/uploads/2023/03/2012-Technical-Papers-Tang_Continuous-Penalty-Forces-150x150.jpg)
Type: [Technical Papers]
Continuous penalty forces Presenter(s): [Tang] [Manocha] [Otaduy] [Tong]
[SIGGRAPH 2012]
![Interactive Sound Propagation Using Compact Acoustic Transfer Operators](https://history.siggraph.org/wp-content/uploads/2023/03/2012-Technical-Papers-Antani_Interactive-Sound-Propagation-Using-Compact-Acoustic-Transfer-Operators-150x150.jpg)
Type: [Technical Papers]
Interactive Sound Propagation Using Compact Acoustic Transfer Operators Presenter(s): [Antani] [Chandak] [Savioja] [Manocha]
[SIGGRAPH 2012]
![VolCCD: Fast Continuous Collision Culling Between Deforming Volume Meshes](https://history.siggraph.org/wp-content/uploads/2022/07/2012-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
VolCCD: Fast Continuous Collision Culling Between Deforming Volume Meshes Presenter(s): [Tang] [Manocha] [Yoon] [Du] [Heo] [Tong]
[SIGGRAPH 2012]
![Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations](https://history.siggraph.org/wp-content/uploads/2021/12/2010-9-Recent-Advances-in-Real-Time-Collision-and-Proximity-Computations-for-Games-and-Simulations-150x150.jpg)
Type: [Courses]
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations Organizer(s): [Yoon]
Presenter(s): [Yoon] [Manocha] [Coumans] [Kim] [Tonge]
Entry No.: [09]
[SIGGRAPH 2010]
![Sounding Liquids: Automatic Sound Synthesis From Fluid Simulation](https://history.siggraph.org/wp-content/uploads/2022/07/2010-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
Sounding Liquids: Automatic Sound Synthesis From Fluid Simulation Presenter(s): [Moss] [Yeh] [Hong] [Lin] [Manocha]
[SIGGRAPH 2010]
![Interactive Sound Rendering](https://history.siggraph.org/wp-content/uploads/2021/11/2009-13-Interactive-Sound-Rendering-150x150.jpg)
Type: [Courses]
Interactive Sound Rendering Presenter(s): [Tsingos] [Savioja] [Calamia] [Manocha]
Entry No.: [13]
[SIGGRAPH 2009]
![Massive Model Visualization Techniques](https://history.siggraph.org/wp-content/uploads/2021/06/2008-Course-Cover-20-Massive-Model-Visualization-Techniques-150x150.jpg)
Type: [Courses]
Massive Model Visualization Techniques Organizer(s): [Kasik]
Presenter(s): [Kasik] [Dietrich] [Gobbetti] [Marton] [Manocha] [Slusallek] [Yoon]
Entry No.: [20]
[SIGGRAPH 2008]
![Ray tracing dynamic scenes using selective restructuring](https://history.siggraph.org/wp-content/uploads/2024/05/2007-Talks-Yoon_Ray-Tracing-Dynamic-Scenes-using-Selective-Restructuring-150x150.jpg)
Type: [Talks (Sketches)]
Ray tracing dynamic scenes using selective restructuring Presenter(s): [Yoon] [Curtis] [Manocha]
[SIGGRAPH 2007]
![State of the Art in Massive Model Visualization](https://history.siggraph.org/wp-content/uploads/2021/06/2007-Course-Cover-04-State-of-the-Art-in-Massive-Model-Visualization-150x150.jpg)
Type: [Courses]
State of the Art in Massive Model Visualization Organizer(s): [Kasik]
Presenter(s): [Stephens] [Dietrich] [Brüderlin] [Correa] [Gobbetti] [Manocha] [Marton] [Quilez] [Slusallek] [Yoon]
Entry No.: [04]
[SIGGRAPH 2007]
![Fast proximity computation among deformable models using discrete Voronoi diagrams](https://history.siggraph.org/wp-content/uploads/2023/04/2006-Technical-Papers-Sud_Fast-Proximity-Computation-among-Deformable-Models-Using-Discrete-Voronoi-Diagrams-150x150.jpg)
Type: [Technical Papers]
Fast proximity computation among deformable models using discrete Voronoi diagrams Presenter(s): [Sud] [Govindaraju] [Gayle] [Kabul] [Manocha]
[SIGGRAPH 2006]
![Fast proximity computation among deformable models using discrete voronoi diagrams: implementation details](https://history.siggraph.org/wp-content/uploads/2024/05/2006-Talks-Sud_Fast-Proximity-Computation-Among-Deformable-Models-Using-Discrete-Voronoi-Diagrams_-Implementation-Details-150x150.jpg)
Type: [Talks (Sketches)]
Fast proximity computation among deformable models using discrete voronoi diagrams: implementation details Presenter(s): [Sud] [Govindaraju] [Gayle] [Kabul] [Manocha]
[SIGGRAPH 2006]
![Practical logarithmic shadow maps](https://history.siggraph.org/wp-content/uploads/2024/05/2006-Talks-Lloyd_Practical-Logarithmic-Shadow-Maps-150x150.jpg)
Type: [Talks (Sketches)]
Practical logarithmic shadow maps Presenter(s): [Lloyd] [Govindaraju] [Tuft] [Molnar] [Manocha]
[SIGGRAPH 2006]
![R-LODs: fast LOD-based ray tracing of massive models](https://history.siggraph.org/wp-content/uploads/2024/05/2006-Talks-Yoon_R-LODs_-Fast-LOD-Based-Ray-Tracing-of-Massive-Models-150x150.jpg)
Type: [Talks (Sketches)]
R-LODs: fast LOD-based ray tracing of massive models Presenter(s): [Yoon] [Lauterbach] [Manocha]
[SIGGRAPH 2006]
![State of the Art in Interactive Ray Tracing](https://history.siggraph.org/wp-content/uploads/2021/10/2006-Course-Cover-04-State-of-the-Art-in-Interactive-Ray-Tracing-150x150.jpg)
Type: [Courses]
State of the Art in Interactive Ray Tracing Organizer(s): [Shirley] [Slusallek]
Presenter(s): [Mark] [Stoll] [Manocha]
Entry No.: [04]
[SIGGRAPH 2006]
![Cache-oblivious mesh layouts](https://history.siggraph.org/wp-content/uploads/2023/04/2005-Technical-Papers-Yoon_Cache-Oblivious-Mesh-Layouts-150x150.jpg)
Type: [Technical Papers]
Cache-oblivious mesh layouts Presenter(s): [Yoon] [Pascucci] [Lindstrom] [Manocha]
[SIGGRAPH 2005]
![Interactive collision detection between deformable models using chromatic decomposition](https://history.siggraph.org/wp-content/uploads/2023/04/2005-Technical-Papers-Govindaraju_Interactive-Collision-Detection-between-Deformable-Models-150x150.jpg)
Type: [Technical Papers]
Interactive collision detection between deformable models using chromatic decomposition Presenter(s): [Govindaraju] [Knott] [Jain] [Kabul] [Tamstorf] [Gayle] [Lin] [Manocha]
[SIGGRAPH 2005]
![CC Shadow Volumes](https://history.siggraph.org/wp-content/uploads/2022/12/2004-Talks-Lloyd_CC-Shadow-Volumes-01-150x150.jpg)
Type: [Talks (Sketches)]
CC Shadow Volumes Presenter(s): [Lloyd] [Wendt] [Govindaraju] [Manocha]
[SIGGRAPH 2004]
![Fast and reliable collision culling using graphics hardware](https://history.siggraph.org/wp-content/uploads/2022/12/2004-Talks-Govindaraju_Fast-and-Reliable-Collision-Culling-using-Graphics-Hardware-01-150x150.jpg)
Type: [Talks (Sketches)]
Fast and reliable collision culling using graphics hardware Presenter(s): [Govindaraju] [Lin] [Manocha]
[SIGGRAPH 2004]
![Quick-VDR: Interactive View-Dependent Rendering of Massive Models](https://history.siggraph.org/wp-content/uploads/2022/12/2004-Talks-Yoon_Quick-VDR-Interactive-View-Dependent-Rendering-of-Massive-Models-01-150x150.jpg)
Type: [Talks (Sketches)]
Quick-VDR: Interactive View-Dependent Rendering of Massive Models Presenter(s): [Yoon] [Salomon] [Gayle] [Manocha]
[SIGGRAPH 2004]
![Interactive Geometric and Scientific Computations Using Graphics Hardware](https://history.siggraph.org/wp-content/uploads/2021/10/2003-Course-Cover-11-Interactive-Geometric-and-Scientific-Computations-Using-Graphics-Hardware-150x150.jpg)
Type: [Courses]
Interactive Geometric and Scientific Computations Using Graphics Hardware Organizer(s): [Manocha]
Presenter(s): [Manocha] [Doggett] [Krishnan] [Pollefeys] [Purcell] [Schröder] [Spitzer]
Entry No.: [11]
![Interactive shadow generation in complex environments](https://history.siggraph.org/wp-content/uploads/2023/05/2003-Technical-Papers-Govindaraju_Interactive-Shadow-Generation-in-Complex-Environments-150x150.jpg)
Type: [Technical Papers]
Interactive shadow generation in complex environments Presenter(s): [Govindaraju] [Yoon] [Sud] [Manocha]
[SIGGRAPH 2003]
![Simplifying complex environments using incremental textured depth meshes](https://history.siggraph.org/wp-content/uploads/2023/05/2003-Technical-Papers-Wilson_Simplifying-Complex-Environments-Using-150x150.jpg)
Type: [Technical Papers]
Simplifying complex environments using incremental textured depth meshes Presenter(s): [Wilson] [Manocha]
[SIGGRAPH 2003]
![Interactive Geometric Computations Using Graphics Hardware](https://history.siggraph.org/wp-content/uploads/2021/10/2002-31-Course-Cover-Interactive-Geometric-Computations-Using-Graphics-Hardware-150x150.jpg)
Type: [Courses]
Interactive Geometric Computations Using Graphics Hardware Organizer(s): [Manocha]
Presenter(s): [Manocha] [Doggett] [Greene] [Kilgard] [Krishnan]
Entry No.: [31]
[SIGGRAPH 2002]
![DAB: interactive haptic painting with 3D virtual brushes](https://history.siggraph.org/wp-content/uploads/2023/06/2001-Technical-Papers-Baxter_DAB-Interactive-Haptic-Painting-with-3D-Virtual-Brushes-150x150.jpg)
Type: [Technical Papers]
DAB: interactive haptic painting with 3D virtual brushes Presenter(s): [Baxter] [Scheib] [Lin] [Manocha]
[SIGGRAPH 2001]
![Interactive Walkthroughs of Large Geometric Datasets](https://history.siggraph.org/wp-content/uploads/2021/09/2000-18-Course-Cover-Interactive-Walkthroughs-of-Large-Geometric-Datasets-150x150.jpg)
Type: [Courses]
Interactive Walkthroughs of Large Geometric Datasets Organizer(s): [Aliaga] [Manocha]
Presenter(s): [Aliaga] [Manocha] [Cohen] [Kumar] [Funkhouser] [Wilson] [Luebke]
Entry No.: [18]
[SIGGRAPH 2000]
![Fast computation of generalized Voronoi diagrams using graphics hardware](https://history.siggraph.org/wp-content/uploads/2023/05/1999-Technical-Papers-Hoff_Fast-Computation-of-Generalized-Voronoi-Diagrams-Using-Graphics-Hardware-150x150.jpg)
Type: [Technical Papers]
Fast computation of generalized Voronoi diagrams using graphics hardware Presenter(s): [Hoff] [Keyser] [Lin] [Manocha] [Culver]
[SIGGRAPH 1999]
![Interactive Walkthroughs of Large Geometric Datasets](https://history.siggraph.org/wp-content/uploads/2021/09/1999-20-Course-Cover-Interactive-Walkthrough-of-Large-Geometric-Datas-1-150x150.jpg)
Type: [Courses]
Interactive Walkthroughs of Large Geometric Datasets Organizer(s): [Manocha]
Presenter(s): [Manocha] [Aliaga] [Brooks] [Wilson] [Cohen] [Kumar] [Zhang]
Entry No.: [20]
[SIGGRAPH 1999]
![Appearance-preserving simplification](https://history.siggraph.org/wp-content/uploads/2023/05/1998-Technical-Papers-Cohen_Appearance-Preserving-Simplification-150x150.jpg)
Type: [Technical Papers]
Appearance-preserving simplification Presenter(s): [Cohen] [Olano] [Manocha]
[SIGGRAPH 1998]
![Visibility culling using hierarchical occlusion maps](https://history.siggraph.org/wp-content/uploads/2023/05/1997-Technical-Papers-Zhangh_Visibility-Culling-using-Hierarchical-Occlusion-Maps-150x150.jpg)
Type: [Technical Papers]
Visibility culling using hierarchical occlusion maps Presenter(s): [Zhang] [Manocha] [Hudson] [Hoff]
[SIGGRAPH 1997]
Role(s):
- Course Organizer
- Course Presenter
- Studio (SIGGRAPH Lab) Presenter
- Talk (Sketch) Presenter
- Technical Paper Presenter
- Technical Papers Jury Member