“Ray tracing dynamic scenes using selective restructuring” by Yoon, Curtis and Manocha

  • ©Sung-Eui Yoon, Sean Curtis, and Dinesh Manocha




    Ray tracing dynamic scenes using selective restructuring



    Ray tracing has been widely researched due to its ability to generate realistic images. However, the performance of current ray tracing algorithms is considerably slower than GPU-based rasterization algorithms, especially on dynamic scenes. In this paper we address the problem of efficient computation of bounding volume hierarchies (BVHs) of dynamic scenes for faster ray tracing.


    1. Lauterbach, C., Yoon, S., Tuft, D., and Manocha, D. 2006. RT-DEFORM: Interactive ray tracing of dynamic scenes using bvhs. IEEE Symposium on Interactive Ray Tracing.
    2. Wald, I., Boulos, S., and Shirley, P. 2006. Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies. ACM Transactions on Graphics.

ACM Digital Library Publication:

Overview Page: