James (Jim) Helman
About James (Jim) Helman
Affiliations
- Silicon Graphics Computer Systems, Inc
Bio
SIGGRAPH 1996
Jim Helman works in Silicon Graphics’ Advanced Graphics Division as a member of the engi- neering team for IRIS Performer, SGI’s real-time graphics toolkit. Before coming to SGI, he was a student in the Applied Physics department at Stanford University where he worked on his PhD in data visualization. His interests include virtual environments, game design, and keeping large green cars running.
SIGGRAPH 1995
Jim Helman works in Silicon Graphics’ Advanced Graphics Division as a member of the engineering team for IRIS Performer, SGI’s real-time graphics toolkit. Before coming to SGI, he was a student in the Applied Physics department at Stanford University where he worked on his PhD in data visualization. His interests include virtual environments, game design, and keeping large green cars running.
Conference Contributions
Experiences
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VR Experiences
Learning
-
Courses
Technical Papers
Courses Organized
- “Designing Real-Time Graphics for Entertainment” Chaired by James Helman
- “Designing Real Time 3D Graphics for Entertainment” by Helman, Clay, Hoffman, Johnston, Jones, et al. …
- “Designing Real-Time 3D Graphics for Entertainment” by Helman, Bigos, Tarbouriech, Johnston, Watson, et al. …
Other Information
Roles
- Course Organizer
- Course Presenter
- Immersive Pavilion (VR Village) Developer
- Technical Paper Presenter
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