Andy Bigos


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Bio:

  • SIGGRAPH 1996

    Andy has been on the engineering staff at 3Dlabs (formally DuPont Pixel) for 5 years. As part of the GLINT & PERMEDIA core architecture teams he helped bring workstation class 3D graphics to the PC platform. As well as working on core architectures he’s being closely involved with porting and optimizing OpenGL and Direct3D for 3Dlabs hardware. Andy is currently working with game developers to enable console class games on PC. He holds a Masters degree in Computer Graphics and a Bachelor’s degree in Engineering, his interests include real-time physically based modelling as well as play testing the latest and greatest games.  

     


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