Evan Marc Hirsch


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Most Recent Affiliation(s):


  • Immaginare

Other Affiliation(s):


  • Microsoft Corporation
  • Vanguard Animation, 3D Supervisor
  • Engine Co 4 LLC

Bio:

  • SIGGRAPH 2005

    Evan Hirsch is based in London, where he works as a CG Supervisor and consultant to companies that include Cinesite, THQ and Midway. From 2003- 2004, he was 3D Supervisor at Vanguard Animation where he oversaw the Modelling, Layout, Rigging and Tools departments on “Valiant,” the first Studio backed, 3D Animated featured to be done in Europe. He was responsible for establishing much of the CG organization for the company including development of the initial pipelines and workflows for the production as well as the recruitment and hiring of over 100 of Vanguard’s employees. 

    Prior to joining Vanguard, he worked briefly at Cinesite Europe as Production Manager for their Digital FX facility. From 1996- 2002, he worked at Electronic Arts in Vancouver and England, ultimately as Head of Visual Development for EA’s Worldwide Studios, during which time he worked with 11 EA studios across North America, Europe and Japan. He started his tenure with EA at their Vancouver Motion Capture Studio where he supervised Motion Capture shoots on 25 games that each sold over 1 million units. Before joining EA, he was a Partner at Acme Animation Group, a small, design and CG consultancy. He is a member of the British Academy of Film and Television Arts (BAFTA) and SIGGRAPH in addition to being a Contributing Editor to Computer Graphics World since 1990. He received his BFA in Industrial Design from Rochester Institute of Technology. 

    SIGGRAPH 2004

    Evan Hirsch was most recently the 3D Supervisor at Vanguard Animation where he oversaw the Modelling, Layout, Rigging and Tools departments on “Valiant”, the first Studio backed, 3D Animated featured to be done in Europe. As the 3rd employee of Vanguard’s European operation, he was responsible for establishing much of the CG organization for the company including development of the initial pipelines and workflows for the production as well as the recruitment and hiring of over 100 of Vanguard’s employees. 

    Prior to joining Vanguard, he worked briefly at Cinesite Europe as Production Manager for their Digital FX facility. From 1996- 2002, he worked at Electronic Arts in Vancouver and England, most recently as Head of Visual Development for EA’s Worldwide Studios, during which time he worked with 11 EA studios across North America, Europe and Japan. His focus was primarily on the Art Direction and CG processes EA used to develop many of their franchise titles. He started his tenure with EA at their Vancouver Motion Capture Studio where he supervised Motion Capture shoots on 25 games that each sold over 1 million units. Before joining EA, he was a Partner at Acme Animotion Group, a small, design and CG consultancy that catered to Design and Advertising clients. He holds many design and mechanical patents, most significantly in Package Design for Child Resistant Closures that are senior friendly. He is a member of the British Academy of Film and Television Arts (BAFTA) and SIGGRAPH in addition to being a Contributing Editor to Computer Graphics World since 1990. He holds a BFA in Industrial Design from Rochester Institute of Technology.


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