Aaron E. Lefohn
About Aaron E. Lefohn
Affiliations
- Intel Corporation
- University of California, Davis
- NVIDIA
- Pixar Animation Studios
Location
- Seattle, Washington, United States of America
Bio
SIGGRAPH 2025
Aaron leads the Real-Time Graphics Research team at NVIDIA. Aaron has led real-time rendering and graphics programming model research teams for over a decade and has productized many research ideas into games, film rendering, GPU hardware, and GPU APIs.
Aaron Lefohn is vice president of graphics research at NVIDIA, overseeing teams focused on rendering, AI graphics, and graphics systems. His teams’ inventions have played key roles in bringing path tracing to real-time graphics and pioneering real-time AI computer graphics. Recent NVIDIA products derived from his teams’ inventions include DLSS, RTX Path Tracing, RTX Dynamic Illumination, Neural Shading, the Slang shading language, and more.
Aaron has led real-time rendering and graphics programming model research teams for over 15 years and has productized many inventions into games, professional graphics software, GPU hardware, and GPU graphics APIs.
Aaron holds a Ph.D. in computer science from UC Davis and an M.S. in computer science from the University of Utah.
SIGGRAPH 2010
Aaron Lefohn is a senior graphics architect at Intel where he leads a research team creating new interactive rendering algorithms for current and future graphics architectures. Aaron previously led Intel’s involvement in OpenCL where he contributed significantly to OpenCL’s heterogeneous parallel coordination API. Before joining Intel, he designed parallel programming models for graphics as Principal Engineer at the graphics startup, Neoptica. Aaron’s Ph.D. in Computer Science from the University of California Davis predicted the transition to “Fully Programmable Graphics” and introduced new interactive rendering algorithms that use parallel algorithms to build complex dynamic data structures. Aaron also spent three years at Pixar working on interactive rendering tools for artists and GPU acceleration of RenderMan. Aaron was an NSF graduate fellow in computer science.
SIGGRAPH Conference Organizing Committee Positions
Reviewer
- SIGGRAPH 2005: Sketches
Conference Contributions
Experiences
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Emerging Technologies
Learning
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Courses
Talks-Sketches
Technical Papers
Courses Organized
- “Beyond Programmable Shading: Fundamentals” by Lefohn, Houston, Boyd, Fatahalian, Forsyth, et al. …
- “Beyond Programmable Shading: In Action” by Lefohn, Houston, Luebke, Olick and Pellacini
- “Beyond Programmable Shading I” by Lefohn, Houston, Luebke, Fatahalian, Foley, et al. …
- “Beyond Programmable Shading II” by Lefohn, Houston, Luebke, Fatahalian, Foley, et al. …
- “Beyond Programmable Shading” by Lefohn, Houston, Andersson, Lauritzen, Crassin, et al. …
Other Information
Roles
- Course Organizer
- Course Presenter
- Emerging Technologies Presenter
- Keynote/Featured Speaker
- Talk (Sketch) Presenter
- Talks (Sketches) Reviewer
- Technical Paper Presenter
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