2011 Talks: Kulla_Decoupled Ray-marching of Heterogeneous Participating Media

“Decoupled ray-marching of heterogeneous participating media” by Kulla

2011 Talks: Museth_DB+Grid: A Novel Dynamic Blocked Grid For Sparse High-Resolution Volumes and Level Sets

“DB+Grid: a novel dynamic blocked grid for sparse high-resolution volumes and level sets” by Museth

2011 Talks: Ju_Data-driven Bird Simulation

“Data-driven bird simulation” by Ju, Choi, Noh and Lee

2011 Talks: Crow_Crowds on Cars 2

“Crowds on Cars 2” by Crow, Gustafson, Lorenzen, Merrell, Moyer, et al. …

2011 Talks: Tucker-Fico_Design and Realization of Stereoscopic 3D for Disney Classics

“Design and realization of stereoscopic 3D for Disney classics” by Tucker-Fico, Goldberg, Koneval, Mayeda, Neuman, et al. …

2011 Talks: Zarzycki_Designing with constraints: parametric BIM

“Designing with constraints parametric BIM” by Zarzycki

2011 Talks: Bel_Developping the interactive dynamic natural world of “From Dust”

“Developing the interactive dynamic natural world of “From Dust”” by Bel and Vimont

2011 Talks: Salvati_Developing Tools for 2D/3D Conversion of Japanese Animations

“Developing tools for 2D/3D conversion of Japanese animations” by Salvati, Kinoshita, Katsura, Anjyo, Yotsukura, et al. …

2011 Talks: Tomizawa_Device-Independent Imaging System for High-Fidelity Colors

“Device-independent imaging system for high-fidelity colors” by Tomizawa, Yoshida, Hasegawa, Yoshida, Katoh, et al. …

2011 Talks: Simmons_Directing Hair Motion on Tangled

“Directing hair motion on Tangled” by Simmons, Ward, Yosumi, Leo and Zhao

2011 Talks: Birklbauer_Display Pixel Caching

“Display pixel caching” by Birklbauer, Liu, Bimber, Grosse and Grundhöfer

2011 Talks: Bowline_Dynamic, Penetration-Free Feathers in Rango

“Dynamic, penetration-free feathers in Rango” by Bowline and Kačić-Alesić

2011 Talks: Wilson_Facial Cartography: Interactive High-Resolution Scan Correspondence

“Facial cartography: interactive high-resolution scan correspondence” by Wilson, Alexander, Tunwattanapong, Peers, Ghosh, et al. …

2011 Talks: Bailey_GPU Fluids in Production: A Compiler Approach to Parallelism

“GPU fluids in production: a compiler approach to parallelism” by Bailey, Masters and Warner

2011 Talks: Blume_Google Body: 3D Human Anatomy in the Browser

“Google Body: 3D human anatomy in the browser” by Blume, Chun, Kogan, Kokkevis, Weber, et al. …

2011 Talks: Dmitriev_Generating Displacement from Normal Map for use in 3D Games

“Generating displacement from normal map for use in 3D games” by Dmitriev and Makarov

2011 Talks: Johnson_Gaussian Quadrature for Photon Beams in Tangled

“Gaussian quadrature for photon beams in Tangled” by Johnson, Lacewell, Selle and Jarosz

2011 Talks: Zarzycki_Form-making with special effect tools

“Form-making with special effect tools” by Zarzycki

2011 SIGGRAPH Image Not Available

“Fluid dynamics and lighting implementation in PixelJunk Shooter 2” by Kessler, Carabaich and Kinoshita

2011 Talks: Kulla_Importance Sampling of Area Lights in Participating Media

“Importance sampling of area lights in participating media” by Kulla and Fajardo

1 74 75 76 77 78 137