“Data-driven bird simulation” by Ju, Choi, Noh and Lee

  • ©Eunjung Ju, Byungkuk Choi, Junyong Noh, and Jehee Lee




    Data-driven bird simulation



    Natural motion of living creatures such as human and animals has generated widespread interest in computer animation field. Many film and game industries want to present these virtual creatures on their products and exhibit natural and realistic motions as much as possible. Among them, flying animals such as birds have been particularly focused on because of their special condition moving in flight. Because they move in the sky with its wings and their motions are affected by subtle air flow, the principle for generating flying behavior has to be completely different from that for creating biped human’s or quadruped animal’s locomotion behavior.


    1. Lee, Y., Kim, S., and Lee, J. 2010. Data-driven biped control. ACM Trans. Graph. 29 (July), 129:1–129:8.
    2. Sok, K. W., Kim, M., and Lee, J. 2007. Simulating biped behaviors from human motion data. ACM Trans. Graph. 26 (July).
    3. Wu, J.-C., and Popović, Z. 2003. Realistic modeling of bird flight animations. ACM Transactions on Graphics 22, 3, 888–895.

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