“Developing the interactive dynamic natural world of “From Dust”” by Bel and Vimont

  • ©Ronan Bel and Benoît Vimont

Conference:


Type(s):


Title:

    Developing the interactive dynamic natural world of "From Dust"

Presenter(s)/Author(s):



Abstract:


    ≪ From Dust > is a new game for Playstation 3, Xbox 360 and PC developed at Ubisoft Montpellier Studio. It features a fully dynamic world, where sand, water, lava and vegetation are constantly evolving and ruled by a realistic simulation. While processing some mostly static terrain environments in video games is a well established subject, “From Dust” takes its unique set of challenges in the highly dynamic nature of the environment. With our approach, it is possible to create a game that takes place in a fully procedural environment ruled by a complex simulation for current generation’s consoles.

References:


    1. Bel, R., and Chahi, E. 2010. Creating a high-performance simulation: an interactive dynamic natural world to play with. In Game Developer Conference 2010.


ACM Digital Library Publication:



Overview Page: