“Crowds on Cars 2” by Crow, Gustafson, Lorenzen, Merrell, Moyer, et al. …
Conference:
Type(s):
Title:
- Crowds on Cars 2
Presenter(s)/Author(s):
Abstract:
We implemented a simple custom data format not unlike Maya’s PDC particle data container. Specifically, we store per-frame data about root transforms, body rotations, wheel steering and roll angles, brake light intensity, and optionally a pointer to a desired animation clip to layer on top. A header stores a list of agents in each simulation file, their character variants, the superset of all animation clips requested in the simulation, etc.