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Learning Type: Talks-Sketches
« Previous:
Special Sessions
Next:
Technical Papers
»
Quasi-Analytic Error-Bounded Ray Tracing of Procedural Height Fields with Adaptive Level of Detail
SIGGRAPH 1995
[
Talks-Sketches
]
Presenter(s):
F. Kenton Musgrave
Quasi-linear Z buffer
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Eugene Lapidous
Guofang Jiao
Quick Image-Based Lighting of Hair
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Ivan Neulander
Quick transitions using multi-way blends
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Leslie Ikemoto
Okan Arikan
David A. Forsyth
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Sung-Eui Yoon
Brian Salomon
Russell Gayle
Dinesh Manocha
Quikwriting on the responsive workbench
SIGGRAPH 2002
[
Talks-Sketches
]
Presenter(s):
Jerome Grosjean
Sabine Coquillart
Quill: birds of a feather tool
SIGGRAPH 2011
[
Talks-Sketches
]
Presenter(s):
Daniel Heckenberg
Damien Gray
Bryan Smith
Jonathan Wills
Chris Bone
R-LODs: fast LOD-based ray tracing of massive models
SIGGRAPH 2006
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Talks-Sketches
]
Presenter(s):
Sung-Eui Yoon
Christian Lauterbach
Dinesh Manocha
RACBVHs: random-accessible compressed bounding volume hierarchies
SIGGRAPH 2009
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Talks-Sketches
]
Presenter(s):
Tae-Joon Kim
Bochang Moon
Duksu Kim
Sung-Eui Yoon
Radial basis function interpolation surface on space mesh
SIGGRAPH 1997
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Talks-Sketches
]
Presenter(s):
Baocai Yin
Wen Gao
Radially-symmetric reflection maps
SIGGRAPH 2009
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Talks-Sketches
]
Presenter(s):
Jonathan Stone
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Pascal Gautron
Jaroslav Křivánek
Kadi Bouatouch
Sumanta N. Pattanaik
Radiance Caching and Local Geometry Correction
SIGGRAPH 2004
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Talks-Sketches
]
Presenter(s):
Okan Arikan
David A. Forsyth
James F. O’Brien
Radiance caching for participating media
SIGGRAPH 2007
[
Talks-Sketches
]
Presenter(s):
Wojciech Jarosz
Craig Donner
Matthias Zwicker
Henrik Wann Jensen
Radiance maps: an image-based approach to global illumination
SIGGRAPH 1998
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Talks-Sketches
]
Presenter(s):
Philipp Slusallek
Wolfgang Heidrich
Hans-Peter Seidel
Raging waters: the rivergod of Narnia
SIGGRAPH 2008
[
Talks-Sketches
]
Presenter(s):
Stephan Trojansky
RainMan: Fluid Pseudodynamics with Probabilistic Control for Stylized Raindrops
SIGGRAPH 2001
[
Talks-Sketches
]
Presenter(s):
Daniel L. Herman
Random caustics: natural textures and wave theory revisited
SIGGRAPH 1996
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Talks-Sketches
]
Presenter(s):
Jos Stam
Random numbers for computer graphics
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Mayur Patel
Rango: a case of lighting and compositing a CG animated feature in an FX-oriented facility
SIGGRAPH 2011
[
Talks-Sketches
]
Presenter(s):
Leandro Estebecorena
Nelson Sepulveda
Kevin Sprout
RAPTOR: towards augmented paleontology
SIGGRAPH 2002
[
Talks-Sketches
]
Presenter(s):
Oliver Bimber
L. Miguel Encarnaçäo
Rat-sized water effects in Ratatouille
SIGGRAPH 2007
[
Talks-Sketches
]
Presenter(s):
Gary Bruins
Jon Reisch
Ray Maps for Global Illumination
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Vlastimil Havran
Jiři Bittner
Hans-Peter Seidel
Ray Tracing Depth Maps Using Precomputed Edge Tables
SIGGRAPH 2005
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Talks-Sketches
]
Presenter(s):
Kevin Egan
Ivan Neulander
Ray tracing dynamic scenes using selective restructuring
SIGGRAPH 2007
[
Talks-Sketches
]
Presenter(s):
Sung-Eui Yoon
Sean Curtis
Dinesh Manocha
Ray-tracing fur for Ice Age: the Melt Down
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Maurice van Swaaij
re(PER)curso: an interactive mixed reality chronicle
SIGGRAPH 2008
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Talks-Sketches
]
Presenter(s):
Anna Mura
Behdad Rezazadeh
Armin Duff
Jonatas Manzolli
Sylvain Le Groux
Zenon Mathews
Ulysses Bernardet
Sytse Wierenga
Sergi Bermudez
Paul F. M. J. Verschure
Real Illumination from Virtual Environments
SIGGRAPH 2005
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Talks-Sketches
]
Presenter(s):
Abhijeet Ghosh
Matthew Trentacoste
Helge Seetzen
Wolfgang Heidrich
Real time hair simulation and rendering on the GPU
SIGGRAPH 2008
[
Talks-Sketches
]
Presenter(s):
Sarah Tariq
Louis Bavoil
Real time video effects on a PlayStation2
SIGGRAPH 2002
[
Talks-Sketches
]
Presenter(s):
Sarah Witt
Real Toys from Virtual Models
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Dan Julius
Vladislav Kraevoy
Alla Sheffer
Real-Time 3D Sumi-e Painting
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Chang-Hun Kim
Shin-Jin Kang
Real-time all-frequency relighting in local frame
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Chun-Tse Hsiao
Ken-Yi Lee
Yung-Yu Chuang
Wan-Chun Alex Ma
Real-time and physically realistic simulation of global deformation
SIGGRAPH 1999
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Talks-Sketches
]
Presenter(s):
Yan Zhuang
John Canny
Real-time Cloth Simulation with Sparse Particles
SIGGRAPH 2001
[
Talks-Sketches
]
Presenter(s):
Masaki Oshita
Akifumi Makinouchi
Real-time collision detection for motion simulation within complex environments
SIGGRAPH 1996
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Talks-Sketches
]
Presenter(s):
Martin Held
James T. Klosowski
Joseph S. B. Mitchell
Real-Time Computer Graphics for On-Set Visualization: A.I. and The Mummy Returns
SIGGRAPH 2001
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Talks-Sketches
]
Presenter(s):
Seth Rosenthal
Douglas Griffin
Michael Sanders
Real-time Data Fusion and Visualization for the Mars Exploration Rovers
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Justin Wick
Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free"
SIGGRAPH 2010
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Talks-Sketches
]
Presenter(s):
Dmitry Andreev
Real-Time Human Hair Modeling and Animation
SIGGRAPH 2000
[
Talks-Sketches
]
Presenter(s):
Chuan Koon Koh
Huang Zhiyong
Real-time image-based control of skin melanin texture
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Norimichi Tsumura
Toshiya Nakaguchi
Koichi Takase
Saya Okaguchi
Ryoko Usuba
Yoichi Miyake
Nobutoshi Ojima
Mitsuhiro Shiraishi
Natsuko Okiyama
Kimihiko Hori
Real-time image-space outlining for non-photorealistic rendering
SIGGRAPH 2002
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Talks-Sketches
]
Presenter(s):
Jason L. Mitchell
Chris Brennan
Drew Card
Real-Time Interactive Grid-Free Fluid Dynamics
SIGGRAPH 2000
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Talks-Sketches
]
Presenter(s):
Bryan Marshall
Real-time multi-perspective rendering on graphics hardware
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Xianyou Hou
Li-Yi Wei
Heung-Yeung Shum
Baining Guo
Real-Time Painterly Rendering
SIGGRAPH 2000
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Talks-Sketches
]
Presenter(s):
Joshua M. Michaels
Shanon Drone
Phil Smith
Don Schmidt
Real-time photo-realistic augmented reality for interior design
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Jon Cook
Simon Gibson
Toby Howard
Roger J. Hubbold
Real-time principal direction line drawings of arbitrary 3D surfaces
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Ahna Reza Girshick
Victoria L. Interrante
Real-time rendering for autostereoscopic 3D display systems
SIGGRAPH 2004
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Talks-Sketches
]
Presenter(s):
Yasunobu Yamauchi
Shingo Yanagawa
Hitoshi Kobayashi
Kazuki Taira
Yuzo Hirayama
Real-Time Rendering of Billboard Plants in a Dynamic Lighting Environment1
SIGGRAPH 2005
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Talks-Sketches
]
Presenter(s):
Norimichi Tsumura
Ryoko Usuba
Toshiya Nakaguchi
Mitsuhiro Shiraishi
Nobutoshi Ojima
Natsuko Okiyama
Koichi Takase
Kimihiko Hori
Saya Okaguchi
Yoichi Miyake
Real-Time Rendering of Populated Urban Environments
SIGGRAPH 2001
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Talks-Sketches
]
Presenter(s):
Franco Tecchia
Celine Loscos
Real-time rendering of realistic rain
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Lifeng Wang
Zhouchen Lin
Xu Yang
Sing Bing Kang
Tian Fang
Xuan Yu
Real-time shading with filtered importance sampling
SIGGRAPH 2007
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Talks-Sketches
]
Presenter(s):
Mark Colbert
Jaroslav Křivánek
Real-time shadows, reflections, and transparency using a Z buffer/ray tracer hybrid
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Abe Megahed
Real-time Simulation of Thin Paint Media
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Tom Van Laerhoven
Frank Van Reeth
Real-time skin rendering on graphics hardware
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Pedro V. Sander
David Gosselin
Jason L. Mitchell
Real-time soft shadows with cone culling
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Louis Bavoil
Claudio T. Silva
Real-time stereo vision using semi-global matching on programmable graphics hardware
SIGGRAPH 2006
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Talks-Sketches
]
Presenter(s):
Ilya D. Rosenberg
Philip L. Davidson
Casey M. R. Muller
Jefferson Y. Han
Real-time translation of human motion from video to animation
SIGGRAPH 1999
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Talks-Sketches
]
Presenter(s):
Tsukasa Noma
Kyoji Oishi
Hiroshi Futsuhara
Hiromi Baba
Takeshi Ohashi
Toshiaki Ejima
Real-time triangulation matting using passive polarization
SIGGRAPH 2006
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Talks-Sketches
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Presenter(s):
Morgan McGuire
Wojciech Matusik
Real-time view morphing of video streams
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Karl Timm
Real-time view synthesis using commodity graphics hardware
SIGGRAPH 2002
[
Talks-Sketches
]
Presenter(s):
Ruigang Yang
Gregory F. Welch
Gary Bishop
Herman Towles
Real-time voxelization of triangle meshes on the GPU
SIGGRAPH 2007
[
Talks-Sketches
]
Presenter(s):
Ignacio Llamas
Realistic and fast cloud rendering in computer games
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Niniane Wang
Realistic Animation of Liquids
SIGGRAPH 1995
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Talks-Sketches
]
Presenter(s):
Nick Foster
Dimitris N. Metaxas
Realistic eye motion using procedural geometric methods
SIGGRAPH 2009
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Talks-Sketches
]
Presenter(s):
Erick Miller
Dmitriy Pinskiy
Realistic Eye Rendering
SIGGRAPH 2003
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Talks-Sketches
]
Presenter(s):
David Hart
Rick Glumac
Realistic human face rendering for The Matrix Reloaded
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
George Borshukov
John P. Lewis
Recent exact aesthetics applications
SIGGRAPH 2002
[
Talks-Sketches
]
Presenter(s):
Tomáš Staudek
Petr Machala
Reconstructing a colossus of Ramesses II from laser scan data
SIGGRAPH 2003
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Talks-Sketches
]
Presenter(s):
Kevin Cain
Casondra Sobieralski
Philippe Martinez
Reconstructing or inventing the past: a computer simulation of the unbuilt church by Alvar Aalto
SIGGRAPH 2002
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Talks-Sketches
]
Presenter(s):
Andrzej Zarzycki
Reconstruction of the World’s First Panoramic Immersive Virtual Environment Using Contemporary VR Technology
SIGGRAPH 2000
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Talks-Sketches
]
Presenter(s):
Mark W. Wright
Gordon Watson
Roy Middleton
Reflectance Field Rendering of Human Faces for “Spider-Man 2”
SIGGRAPH 2004
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Talks-Sketches
]
Presenter(s):
Mark A. Sagar
John Monos
John Schmidt
Dan Ziegler
Sing-Choong Foo
Remington Scott
Jeff Stern
Chris Waegner
Peter Nofz
Tim Hawkins
Paul E. Debevec
Reflection Morphing
SIGGRAPH 2004
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Talks-Sketches
]
Presenter(s):
Andrew Martin
Voicu Popescu
Refolding planar polygons
SIGGRAPH 2004
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Talks-Sketches
]
Presenter(s):
Hayley N. Iben
James F. O’Brien
Erik D. Demaine
Relativistic ultrafast rendering using time-of-flight imaging
SIGGRAPH 2012
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Talks-Sketches
]
Presenter(s):
Andreas Velten
Di Wu
Adrian Jarabo
Belen Masia
Christopher Barsi
Everett Lawson
Chinmaya Joshi
Diego Gutierrez
Moungi G. Bawendi
Ramesh Raskar
Relighting human locomotion with flowed reflectance fields
SIGGRAPH 2006
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Talks-Sketches
]
Presenter(s):
Charles-Felix Chabert
Per Einarsson
Andrew C. Jones
Bruce Lamond
Sebastian Sylwan
Tim Hawkins
Paul E. Debevec
Wan-Chun Alex Ma
Remote Reality via omni-directional imaging
SIGGRAPH 1998
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Talks-Sketches
]
Presenter(s):
Terrance E. Boult
RenderComp: the new video editing workflow paradigm for digital video publishing
SIGGRAPH 1997
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Talks-Sketches
]
Presenter(s):
Marcus Julian
Rendering 3D objects into photographs taken by uncalibrated perspective cameras
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Qian Chen
Gerard Medioni
Rendering by Manifold Hopping
SIGGRAPH 2001
[
Talks-Sketches
]
Presenter(s):
Heung-Yeung Shum
Lifeng Wang
Jin-Xiang Chai
Rendering Detailed Outdoor Ground Surfaces on the GPU
SIGGRAPH 2005
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Talks-Sketches
]
Presenter(s):
Orin Tresnjak
Rendering Extremely Complex Scenes
SIGGRAPH 1994
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Talks-Sketches
]
Presenter(s):
Kenneth Chiu
Peter Shirley
Rendering Falling Rain and Snow
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Niniane Wang
Bretton Wade
Rendering Falling Snow Using an Inverse Fourier Transform
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Linqiao Zhang
Michael S. Langer
Rendering grass terrains in real-time with dynamic lighting
SIGGRAPH 2006
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Talks-Sketches
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Presenter(s):
Kévin Boulanger
Sumanta N. Pattanaik
Kadi Bouatouch
Rendering Hair-Like Objects with Indirect Illumination
SIGGRAPH 2005
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Talks-Sketches
]
Presenter(s):
Cem Yuksel
Ergun Akleman
Rendering Pepe with Global Illumination
SIGGRAPH 2001
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Talks-Sketches
]
Presenter(s):
Marcos Fajardo
Daniel Martínez Lara
Carlos Fernandez Puertolas
Kike Oliva
Gonzalo Rueda
Rendering plant leaves faithfully
SIGGRAPH 2003
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Talks-Sketches
]
Presenter(s):
Oliver Franzke
Oliver Deussen
Rendering Semi-solid Objects with Particles
SIGGRAPH 2001
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Talks-Sketches
]
Presenter(s):
Scott Singer
Rendering Skewed Plane of Sharp Focus and Associated Depth of Field
SIGGRAPH 2004
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Talks-Sketches
]
Presenter(s):
Brian A. Barsky
Egon Pasztor
Rendering the Interactive Dynamic Natural World of the Game: From Dust
SIGGRAPH 2011
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Talks-Sketches
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Rendering tons of sand
SIGGRAPH 2007
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Talks-Sketches
]
Presenter(s):
Chris Allen
Doug Bloom
Jonathan M. Cohen
Laurence Treweek
Rendering translucent robots
SIGGRAPH 2004
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Talks-Sketches
]
Presenter(s):
Chris Harvey
Paul George
Rendering volumes with microvoxels
SIGGRAPH 2009
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Talks-Sketches
]
Presenter(s):
Andrew Clinton
Mark Elendt
Rendering with paintstrokes
SIGGRAPH 1997
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Talks-Sketches
]
Presenter(s):
Ivan Neulander
Rendering with streamlines
SIGGRAPH 1997
[
Talks-Sketches
]
Presenter(s):
Richard Coutts
Donald P. Greenberg
RenderMonkey: an effective environment for shader prototyping and development
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Natalya Tatarchuk
Rendertime procedural feathers through blended guide meshes
SIGGRAPH 2008
[
Talks-Sketches
]
Presenter(s):
Daniel Seddon
Martin Auflinger
David Mellor
Representation of the tactile surface texture of an object using a force feedback system
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Teruaki Iinuma
Hideki Murota
Yasuo Kubota
Hiroshi Tachihara
Reshaping Rational G2 Splines
SIGGRAPH 1995
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Talks-Sketches
]
Presenter(s):
Michel Fleury
Resolution independent rendering of deformable vector objects using graphics hardware
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Yoshiyuki Kokojima
Kaoru Sugita
Takahiro Saito
Takashi Takemoto
Reyes using DirectX 11
SIGGRAPH 2010
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Talks-Sketches
]
Presenter(s):
Andrei Tatarinov
Rhino-palooza: procedural animation and mesh smoothing
SIGGRAPH 2009
[
Talks-Sketches
]
Presenter(s):
Evan Goldberg
Dmitriy Pinskiy
Rhythmic Character Animation: Interactive Chinese Lion Dance
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Je-Ren Chen
Tsai-Yen Li
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