“Real-Time Human Hair Modeling and Animation” by Koh and Zhiyong
Conference:
Type(s):
Interest Area:
- Application
Title:
- Real-Time Human Hair Modeling and Animation
Session/Category Title: Rendering Techniques
Presenter(s)/Author(s):
Abstract:
Hair is modeled as strips of parametrically represented surfaces, with texture and alpha mapping applied. Each strip is able to deform in real time and morph between keyframes, creating animation.
References:
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2. Daldegan, A., Kurihara, T., Magnenat Thalmann, N., & Thalmann, D. (1993). An inte – grated system for modeling, animating and rendering hair. Eurographics 93, 211-221.
3. Chen, L. H., Saeyor, S., Dohi, H., & Ishizuka, M. (1999). A system of 3D hair style synthesis based on the wisp model. The Visual Computer (99), 15 (4), 159-170.
4. Kong, W. & Nakajima, M. (1999). Visible volume buffer for efficient hair expression and shadow generation. IEEE Computer Animation (99), 58-65.
5. Williams, L. Pyramidal parametrics. Proc. SIGGRAPH 83, 1-11.
6. Baraff, D. & Witkin, A. (1998). Large steps in cloth simulation, Proc. SIGGRAPH 98, 43-54.