John P. Lewis
Most Recent Affiliation(s):
- Weta Digital Ltd., USC Computer Graphics and Immersive Technology
Other / Past Affiliation(s):
- The Secret Lab
- OHP
Learning Category: Presentation(s):
![Developing Interactive Facial Rigs in a Production Environment](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Seo_Developing-Interactive-Facial-Rigs-in-Production-Environment-150x150.jpg)
Type: [Talks (Sketches)]
Developing Interactive Facial Rigs in a Production Environment Presenter(s): [Seo] [Lewis]
[SIGGRAPH 2014]
![Tuning facial animation in a mocap pipeline](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Seol_Tuning-Facial-Animation-in-a-Mocap-Pipeline-150x150.jpg)
Type: [Talks (Sketches)]
Tuning facial animation in a mocap pipeline Presenter(s): [Seol] [Lewis]
[SIGGRAPH 2014]
![A guided synthesizer for blendshape characters](https://history.siggraph.org/wp-content/uploads/2024/05/2012-Talks-Ma_A-Guided-Synthesizer-for-Blendshape-Characters-150x150.jpg)
Type: [Talks (Sketches)]
A guided synthesizer for blendshape characters Presenter(s): [Ma] [Lewis]
[SIGGRAPH 2012]
![Extracting Higher-Level Information From Facial Mocap](https://history.siggraph.org/wp-content/uploads/2021/05/2008-Talks-Lewis_Extracting-Higher-Level-Information-from-Facial-Mocap-150x150.jpg)
Type: [Talks (Sketches)]
Extracting Higher-Level Information From Facial Mocap Presenter(s): [Lewis] [Anjyo]
[SIGGRAPH 2008]
![VisualIDs: automatic distinctive icons for desktop interfaces](https://history.siggraph.org/wp-content/uploads/2023/05/2004-Technical-Papers-Lewis_VisualIDs-Automatic-Distinctive-Icons-for-Desktop-Interfaces-150x150.jpg)
Type: [Technical Papers]
VisualIDs: automatic distinctive icons for desktop interfaces Presenter(s): [Lewis] [Rosenholtz] [Fong] [Neumann]
[SIGGRAPH 2004]
![Practical Eye Movement Model using Texture Synthesis](https://history.siggraph.org/wp-content/uploads/2023/01/2003-Talks-Deng_Practical-Eye-Movement-Model-using-Texture-Synthesis-150x150.jpg)
Type: [Talks (Sketches)]
Practical Eye Movement Model using Texture Synthesis Presenter(s): [Deng] [Lewis] [Neumann]
[SIGGRAPH 2003]
![Realistic human face rendering for](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Borshukov_Realistic-Human-Face-Rendering-for-The-Matrix-Reloaded-150x150.jpg)
Type: [Talks (Sketches)]
Realistic human face rendering for "The Matrix Reloaded" Presenter(s): [Borshukov] [Lewis]
[SIGGRAPH 2003]
![Universal capture: image-based facial animation for](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Borshukov_Universal-Capture-–-Image-based-Facial-Animation-for-The-Matrix-Reloaded-150x150.jpg)
Type: [Talks (Sketches)]
Universal capture: image-based facial animation for "The Matrix Reloaded" Presenter(s): [Borshukov] [Piponi] [Larsen] [Lewis] [Tempelaar-Lietz]
[SIGGRAPH 2003]
![Decomposing Animation into BlendShapes](https://history.siggraph.org/wp-content/uploads/2024/07/2001-Talks-Lewis_Decomposing-Animation-into-BlendShapes-150x150.jpg)
Type: [Talks (Sketches)]
Decomposing Animation into BlendShapes Presenter(s): [Lewis]
[SIGGRAPH 2001]
![From Ivory Tower to Silver Screen: Visual Effects Companies Reveal How Research and Development Finds its Way Into Production](https://history.siggraph.org/wp-content/uploads/2021/09/2001-36-Course-Cover-From-Ivory-Tower-to-Silver-Screen-150x150.jpg)
Type: [Courses]
From Ivory Tower to Silver Screen: Visual Effects Companies Reveal How Research and Development Finds its Way Into Production Organizer(s): [Smolin] [Hogarth]
Presenter(s): [Smolin] [Hogarth] [Chen] [Engle] [Redd] [Cook] [Gibson] [Roble] [Fong] [Henne] [Polson] [Hudson] [Lewis] [Gibbs] [Poole] [Sumida]
Entry No.: [36]
[SIGGRAPH 2001]
Role(s):
- Course Presenter
- Emerging Technologies Presenter
- Talk (Sketch) Presenter
- Technical Paper Presenter
- Technical Papers Jury Member
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