“Real-time rendering for autostereoscopic 3D display systems” by Yamauchi, Yanagawa, Kobayashi, Taira and Hirayama

  • ©Yasunobu Yamauchi, Shingo Yanagawa, Hitoshi Kobayashi, Kazuki Taira, and Yuzo Hirayama

  • ©Yasunobu Yamauchi, Shingo Yanagawa, Hitoshi Kobayashi, Kazuki Taira, and Yuzo Hirayama

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Title:

    Real-time rendering for autostereoscopic 3D display systems

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Abstract:


    The long-standing goal of the computer graphics community is to be able to view 3D objects as we see them in real world without the need for special glasses. This sketch shows our integral imaging based 3D display and real-time rendering system using commodity graphics hardware. Traditional stereoscopic 3D display uses binocular or a multiview method with two or more converging points of light rays that correspond to the positions of the viewer’s eyes. However these methods suffer from problems such as restricted viewing angle, and image flipping when the viewer moves. We developed a light-ray based 3D display and real-time rendering system to solve these problems. As a result we created an autostereoscopic 3D interactive system with a wide viewing angle and less visual fatigue.

References:


    Fukushima, R., et al. 2004. Novel viewing zone control method for computer generated integral 3-D imaging. Proc. SPIE Vol. 5291.
    Saishu, T., et al. 2004. Distortion control in the one-dimensional integral imaging autostereoscopic display system with parallel optical beam groups. Society of Information Display 2004 Symposium, Paper Number 53.3.


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