“Resolution independent rendering of deformable vector objects using graphics hardware” by Kokojima, Sugita, Saito and Takemoto

  • ©Yoshiyuki Kokojima, Kaoru Sugita, Takahiro Saito, and Takashi Takemoto

Conference:


Type(s):


Title:

    Resolution independent rendering of deformable vector objects using graphics hardware

Session/Category Title:   Twisted


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Abstract:


    A GPU-based technique for resolution-independent rendering of dynamically deformable vector objects using a stencil buffer and transparency multisampling.

References:


    1. ATI Technologies Inc. 2005. Alpha to coverage, Radeon SDK Mar. 2006.
    2. Loop, C., and Blinn, J. 2005. Resolution independent curve rendering using programmable graphics hardware. In Proceedings of SIGGRAPH 2005, 1000–1010.
    3. Nvidia Inc. 2004. Antialiasing with Transparency, http://developer.nvidia.com/object/transparency_aa.html.


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