“Rendering Falling Rain and Snow” by Wang and Wade

  • ©Niniane Wang and Bretton Wade

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Title:

    Rendering Falling Rain and Snow

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Abstract:


    Realistic-looking rain and snow greatly enhance scenes of outdoor reality, with applications including computer games and motion pictures. We present a novel technique for realistically and efficiently rendering precipitation in scenes with moving camera positions. We map textures onto a double cone, and translate and elongate them using hardware texture transforms.

References:


    M Langer and Q Zhang. Rendering falling snow using an inverse fourier transform. In ACM SIGGRAPH 2003 Technical Sketches Program, Computer Graphics Proceedings, Annual Conference Series. ACM, 2003.
    W T Reeves. Particle systems – a technique for modeling a class of fuzzy objects. In Proc. of SIGGRAPH ’83, Detroit, Michigan. ACM, 1983.


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