“Rendering fast & furious: supercharged in stereo for a 400ft curved screen”

  • ©Rob Pieké

  • ©Rob Pieké

  • ©Rob Pieké

  • ©Rob Pieké

Conference:


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Entry Number: 16

Title:

    Rendering fast & furious: supercharged in stereo for a 400ft curved screen

Presenter(s)/Author(s):



Abstract:


    For Fast & Furious: Supercharged, we were required to produce a 90-second shot which would be projected in stereo on an enormous ∩-shaped screen surrounding an audience in a series of long tram cars at Universal Studios Hollywood.

    This raised three main technical challenges: anticipating the projection warping and inverting it at render-time, artistically recomposing the perceived depth of the scene to provide a better audience experience, and ensuring a consistent stereoscopic effect.

    To overcome these challenges, we developed a custom camera representation which allowed the camera to change its location and orientation over the domain of the rendered image, independent of any temporally-based motion for blurring. This further necessitated modifications to both our animation and rendering workflows, as well as a new validation process to emulate the viewing experience.

References:


    Simon, A., and Beckhaus, S. 2003. Omnidirectional stereo surround for panoramic virtual environments. In ACM SIGGRAPH 2003 Sketches & Applications, ACM, New York, NY, USA, SIGGRAPH ’03, 1–1.

Keyword(s):



Acknowledgements:


    A special thank you must be given to Thierry Coup and Chris Shaw for their creative vision, and to Diego Guerrero, Alessandro Sabbioni and Martin Riedel for their relentless testing of the technology we built for this project.


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