2022 Real Time Live: Nakpil_Hybrid VR/Desktop sculpting with Adobe Substance 3D Modeler

“Hybrid VR/Desktop sculpting with Adobe Substance 3D Modeler” by Nakpil

2022 Production Session: Borkiewicz_Using scientific data to show climate change in "Atlas of a Changing Earth"

“Using scientific data to show climate change in “Atlas of a Changing Earth”” by Borkiewicz, Levy, Carpenter, Patterson and Christensen

2022 Production Session: Fariss_Lightyear - Beyond the Infinite

“Lightyear – Beyond the Infinite” by Fariss, Piretti, Jordan, Kalal, Angelidis, et al. …

2022 Production Session: Feinberg_Filmmaking Fever Dream: Crafting "Turning Red"

“Filmmaking Fever Dream: Crafting “Turning Red”” by Feinberg, Kanyuk, Sheffler, Pytko, Andraos, et al. …

2022 Production Session: Robinson_We Don’t Talk About Bruno - An Encanto Musical Sequence Unveiled

“We Don’t Talk About Bruno – An Encanto Musical Sequence Unveiled” by Robinson, Kupferer, Woodside, Rice and Miller

2016 Talks: Romeo_The Jungle Book: Management, Caching and Preview of Many Animals

“The Jungle Book: Management, Caching and Preview of Many Animals” by Romeo, Chan, Chen and Fisher

2016 Talks: El-Ali_Zootopia Crowd Pipeline

“Zootopia Crowd Pipeline”

2016 Talks: Gustafson_MURE: Fast Agent Based Crowd Simulation for VFX and Animation

“MURE: Fast Agent Based Crowd Simulation for VFX and Animation”

2016 Talks: Vanns_A Fully Cloud-based Global Visual Effects Studio

“A Fully Cloud-based Global Visual Effects Studio” by Carey and Vanns

2016 Talks: Crow_Shading Dory’s New Friends

“Shading Dory’s New Friends”

2016 Talks: Schwank_The Trees of The Jungle Book

“The Trees of The Jungle Book”

2016 Talks: Pieke_Rendering Fast & Furious: Supercharged in Stereo for a 400ft Curved Screen

“Rendering fast & furious: supercharged in stereo for a 400ft curved screen”

2016 Talks: Mackiewicz_Loving Vincent: Guiding Painters through 64.000 frames

“Loving Vincent: Guiding Painters through 64.000 frames”

2017 Talks: Roosendaal_Beyond “Cosmos Laundromat”: Blender’s Open Source studio pipeline

“Beyond “Cosmos Laundromat”: Blender’s Open Source studio pipeline” by Roosendaal and Siddi

2017 Talks: Chambers_Large Scale VFX Pipelines

“Large Scale VFX Pipelines” by Chambers, Israel and Wright

2018 Talks: Yen_Other Worldly Crowds in Coco

“Other Worldly Crowds in Coco” by Yen, Gustafson, Lo and Northrup

2018 Talks: Hallac_Achieving and Maintaining Real-time Rigs

“Achieving and Maintaining Real-time Rigs”

2018 Talks: Kanyuk_Mobilizing Mocap, Motion Blending, and Mayhem: Rig Interoperability for Crowd Simulation on Incredibles 2

“Mobilizing Mocap, Motion Blending, and Mayhem: Rig Interoperability for Crowd Simulation on Incredibles 2”

2018 Talks: Schemali_KatanaForFX: Intertwine FX and Lighting

“KatanaForFX: Intertwine FX and Lighting”

2018 Talks: Nixon_Rampage: A Pipelined Approach to Managing Large Scale Character Driven Effects.

“Rampage: a pipelined approach to managing large scale character driven effects”

1 2