“The Jungle Book: Management, Caching and Preview of Many Animals” by Romeo, Chan, Chen and Fisher

  • ©Marco Romeo, Ryan Chan, Je-Ren Chen, and Greg Fisher

  • ©Marco Romeo, Ryan Chan, Je-Ren Chen, and Greg Fisher

  • ©Marco Romeo, Ryan Chan, Je-Ren Chen, and Greg Fisher

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Entry Number: 58

Title:

    The Jungle Book: Management, Caching and Preview of Many Animals

Presenter(s)/Author(s):



Abstract:


    The creation of the visual effects for The Jungle Book was characterized by shots with many different animals (the largest shot had 207 creatures). These animals interacted with each other and the movements of some were related to or affected by the movements of others. Because of this, each character needed to be animated with a notion of the movement of the surrounding animals. Unfortunately, given the complexity of each character mesh and rig, it was not possible to load, visualize or animate large numbers of characters at once.

    At MPC, we developed a system that integrates our Rigging, Animation and Crowd pipeline and technology to enable the caching and fast previewing of animated characters in complex shots within Maya. This way artists could animate one animal, while the other animals were displayed at a reasonable playback speed. Furthermore, the system enabled artists to easily switch across different levels of detail (LOD) of the characters. We provide performance evaluation from production data for loading and playback of different amounts of characters.

References:


    Butler, G., Langlands, A., and Ricklefs, H. 2008. A pipeline for 800+ shots. In ACM SIGGRAPH 2008 Talks, ACM, New York, NY, USA, SIGGRAPH ’08, 72:1–72:1.

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Acknowledgements:


    We would like to thank the Crowd and Rigging departments at MPC, especially Adam Davis, Tom Reed, Marco Carboni and Ben Jones. We would also like to thank Gabriele Zucchelli, Marlene ` Chazot, Thomas Stevenson and all the artists from the Animation department. Finally, we thank Mila Grigorova for developing the first prototype.


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