“Zootopia Crowd Pipeline”

  • ©Moe El-Ali, Le Joyce Tong, Josh Richards, Tuan Nguyen, Alberto Luceño Ros, and Norman Moses Joseph

  • ©Moe El-Ali, Le Joyce Tong, Josh Richards, Tuan Nguyen, Alberto Luceño Ros, and Norman Moses Joseph

  • ©Moe El-Ali, Le Joyce Tong, Josh Richards, Tuan Nguyen, Alberto Luceño Ros, and Norman Moses Joseph

  • ©Moe El-Ali, Le Joyce Tong, Josh Richards, Tuan Nguyen, Alberto Luceño Ros, and Norman Moses Joseph

Conference:


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Entry Number: 59

Title:

    Zootopia Crowd Pipeline

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Abstract:


    Disney’s 55th feature animated film Zootopia takes place in a modern animal metropolis. Bringing this bustling city to life required creating a universe in which moose drive cars, lions take selfies and wildebeest herds roam the sidewalks. Many different species of animals of various sizes and proportions inhabit this city and interact with each other as well as objects and vehicles in their environment, creating some unprecedented challenges for our crowd pipeline. This required us to rethink how we approach the crowd toolset. We needed to develop tools flexible enough to handle such a wide variety of cases. Building off of the work done on Big Hero 6 [Hamed et al. 2015], a modular design was constructed in which a reliable core set the foundation over which tools could be developed and abstracted, providing the framework for artists to easily construct tools and be able to build on each other’s work and tackle increasingly complex tasks effectively.

References:


    Yasser Hamed, John Kahwaty, Andy Lin, Evan Goldberg, and Lawrence Chai. 2015. Crowd character complexity on Big Hero 6. In ACM SIGGRAPH 2015 Talks (SIGGRAPH ’15). ACM, New York, NY, USA, Article 77, 1 pages. DOI=http://dx.doi.org/10.1145/2775280.2792571

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