Evan Goldberg
Most Recent Affiliation(s):
- Walt Disney Animation Studios
Experience Category: Jury Member:
Learning Category: Presentation(s):
![Flesh, Flab, and Fascia Simulation on Zootopia](https://history.siggraph.org/wp-content/uploads/2022/09/2016-Talks-Milne_Flesh-Flab-and-Fascia-Simulation-on-Zootopia-01-150x150.jpg)
Type: [Talks (Sketches)]
Flesh, Flab, and Fascia Simulation on Zootopia Presenter(s): [Milne] [McLaughlin] [Tamstorf] [Stomakhin] [Burkard] [Counsell] [Canal] [Komorowski] [Goldberg]
Entry No.: [34]
[SIGGRAPH 2016]
![Achieving real-time playback with production rigs](https://history.siggraph.org/wp-content/uploads/2022/10/2015-Talks-Lin_Achieving-Real-Time-Playback-with-Production-Rigs-01-150x150.jpg)
Type: [Talks (Sketches)]
Achieving real-time playback with production rigs Presenter(s): [Lin] [Lee] [Longson] [Steele] [Goldberg] [Stefanovic]
Entry No.: [10]
[SIGGRAPH 2015]
![Crowd Character Complexity on Big Hero 6](https://history.siggraph.org/wp-content/uploads/2022/10/2015-Talks-Hamed_Crowd-Character-Complexity-on-Big-Hero-6-01-150x150.jpg)
Type: [Talks (Sketches)]
Crowd Character Complexity on Big Hero 6 Presenter(s): [Hamed] [Kahwaty] [Lin] [Goldberg] [Chai]
Entry No.: [82]
[SIGGRAPH 2015]
![The Artistry of TechAnim: New Cloth Workflows on Big Hero 6](https://history.siggraph.org/wp-content/uploads/2022/10/2015-Talks-Adams_The-Artistry-of-TechAnim-New-Cloth-Workflows-on-Big-Hero-6-01-150x150.jpg)
Type: [Talks (Sketches)]
The Artistry of TechAnim: New Cloth Workflows on Big Hero 6 Presenter(s): [Adams] [Pinskiy] [Gomez] [Robbins] [Gallagher] [Goldberg]
Entry No.: [81]
[SIGGRAPH 2015]
![State of Animation Tools in the Industry](https://history.siggraph.org/wp-content/uploads/2022/03/2014-Panels-06-State-of-Animation-Tools-150x150.jpg)
Type: [Panels]
State of Animation Tools in the Industry Presenter(s): [DiLorenzo] [Gong] [Nilsson] [Goldberg] [Jensen] [De Lasa] [Trezevant] [Wilson]
Entry No.: [06]
[SIGGRAPH 2014]
![Pixels to parks: new animation techniques for fantasyland](https://history.siggraph.org/wp-content/uploads/2024/05/2013-Talks-Madhani_Pixels-to-Parks_-New-Animation-Techniques-for-Fantasyland-150x150.jpg)
Type: [Talks (Sketches)]
Pixels to parks: new animation techniques for fantasyland Presenter(s): [Madhani] [Walker] [Lee] [Adams] [Wieland] [Goldberg]
[SIGGRAPH 2013]
![dRig: an artist-friendly, object-oriented approach to rig building](https://history.siggraph.org/wp-content/uploads/2024/05/2012-Talks-Smith_dRig_-An-Artist-Friendly-Object-Oriented-Approach-to-Rig-Building-150x150.jpg)
Type: [Talks (Sketches)]
dRig: an artist-friendly, object-oriented approach to rig building Presenter(s): [Smith] [McLaughlin] [Lin] [Goldberg] [Hanner]
[SIGGRAPH 2012]
![Design and realization of stereoscopic 3D for Disney classics](https://history.siggraph.org/wp-content/uploads/2024/05/2011-Talks-Tucker-Fico_Design-and-Realization-of-Stereoscopic-3D-for-Disney-Classics-150x150.jpg)
Type: [Talks (Sketches)]
Design and realization of stereoscopic 3D for Disney classics Presenter(s): [Tucker-Fico] [Goldberg] [Koneval] [Mayeda] [Neuman] [Riley] [Schnittker]
[SIGGRAPH 2011]
![Medial axis techniques for stereoscopic extraction](https://history.siggraph.org/wp-content/uploads/2024/07/2009-Talks-Goldberg_Medial-Axis-Techniques-for-Stereoscopic-Extraction-150x150.jpg)
Type: [Talks (Sketches)]
Medial axis techniques for stereoscopic extraction Presenter(s): [Goldberg]
[SIGGRAPH 2009]
![Rhino-palooza: procedural animation and mesh smoothing](https://history.siggraph.org/wp-content/uploads/2024/07/2009-Talks-Goldberg_Rhino-Palooza_-Procedural-Animation-and-Mesh-Smoothing-150x150.jpg)
Type: [Talks (Sketches)]
Rhino-palooza: procedural animation and mesh smoothing Presenter(s): [Goldberg] [Pinskiy]
[SIGGRAPH 2009]
Role(s):
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