“dRig: an artist-friendly, object-oriented approach to rig building” by Smith, McLaughlin, Lin, Goldberg and Hanner

  • ©Gregory Smith, Mark McLaughlin, Andy Lin, Evan Goldberg, and Frank Hanner




    dRig: an artist-friendly, object-oriented approach to rig building



    Ever increasing complexity and performance demands on animated characters in feature films necessitate unique rigging workflows and toolsets. We present dRig, a novel approach to rigging that allows for efficient reuse and extension of existing assets, fast authoring of per-element variations, and most importantly, accessibility of rig code to the entire department crew. By leveraging the powerful concepts of object-oriented programming and presenting it to the user through a well managed, artist-friendly interface, dRig provides a framework for sophisticated rig evolution and development.

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