2006 Course Cover 14 Fluid Simulation

“Fluid Simulation” by Fedkiw and Müller-Fischer

2006 Course Cover 13 Surface Modeling and Parameterization With Manifolds

“Surface Modeling and Parameterization With Manifolds” by Zorin

2006 Course Cover 12 Digital Modeling of the Appearance of Materials

“Digital Modeling of the Appearance of Materials” by Dorsey and Sillion

2006 Course Cover 11 The Chronicles of Narnia

“”The Chronicles of Narnia”: The Lion, The Crowds, and Rhythm & Hues” by Dave, Kim, Neulander, Rijpkema and Telford

2006 Course Cover 10 Procedural Modeling of Urban Environments

“Procedural Modeling of Urban Environments” by Mueller and Hanson

2006 Course Cover 09 The Art of Open Season

“The Art of “Open Season”: Traditional 2D Styling With Today’s Bells and Whistles” by Jupiter, Ikeler, Lurie and Hollier

2006 Course Cover 08 An Interactive Introduction to OpenGL Programming

“An Interactive Introduction to OpenGL Programming” by Shreiner and Shreiner

2006 Course Cover 07 Beyond One Perspective Using Video Camera Arrays for Graphics

“Beyond One Perspective: Using Video Camera Arrays for Graphics” by Zitnick

2006 Course Cover 06 Illustrative Visualization for Medicine and Science

“Illustrative Visualization for Medicine and Science” by Andrews, Bruckner, Gooch, Stredney, Svakhine, et al. …

2006 Course Cover 05 High Dynamic Range Imaging Theory and Applications

“High-Dynamic-Range Imaging: Theory and Applications” by Ward, Myszkowski, Seetzen, Zargarpour, McTaggart, et al. …

2006 Course Cover 04 State of the Art in Interactive Ray Tracing

“State of the Art in Interactive Ray Tracing” by Wald, Mark, Stoll and Manocha

2006 Course Cover 03 GPU Shading and Rendering

“GPU Shading and Rendering” by Blythe, Gritz, Kilgard, McCool, Pellacini, et al. …

2006 Course Cover 02 Interactive Shape Editing

“Interactive Shape Editing” by Cani, Frisken, Schkolne, Singh and Zorin

2006 Course Cover 01 Discrete Differential Geometry An Applied Introduction

“Discrete Differential Geometry: An Applied Introduction” by Desbrun, Polthier and Schröder

2005 39 GPGPU: General-Purpose Computation on Graphics Hardware

“GPGPU: General-Purpose Computation on Graphics Hardware” by Buck, Govindaraju, Krüger, Lefohn, Purcell, et al. …

2005 38 Introduction to Real-Time Ray Tracing

“Introduction to Real-Time Ray Tracing” by Mark, Stoll and Wald

2005 37 GPU Shading and Rendering

“GPU Shading and Rendering” by Bleiweiss, Gritz, Hart, Kilgard, McCool, et al. …

2005 36 Spatial Displays and Computer Graphics

“Spatial Displays and Computer Graphics” by Napoli

2005 35 Developing Mobile 3D Applications With OpenGL ES and M3G

“Developing Mobile 3D Applications With OpenGL ES and M3G” by Aarnio, Callow, Miettinen and Vaarala

2005 34 The Invisible Actor

“The Invisible Actor” by Minter and Johnson

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