“Procedural Modeling of Urban Environments” by Mueller and Hanson

  • ©Pascal Mueller and Eric Hanson

Conference:


Type:


Entry Number: 10

Title:

    Procedural Modeling of Urban Environments

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Abstract:


    Prerequisites
    Knowledge of basic computer graphics, such as triangle meshes, hierarchical data structures, texture mapping and ray tracing, as well as basic knowledge of procedural modeling techniques such as particle and L-systems.

    Intended Audience
    Users and researchers of computer graphics modeling tools for creating 3D digital content.

    Description
    Procedural modeling techniques for creation of highly detailed three-dimensional urban models in computer games and movies. The course covers problems associated with modeling street layouts, land-use systems, and architecture. It combines new research from academia and state-of-the art industrial modeling practices.

     


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