“High-Dynamic-Range Imaging: Theory and Applications” by Ward, Myszkowski, Seetzen, Zargarpour, McTaggart, et al. …

  • ©Gregory J. Ward, Karol Myszkowski, Helge Seetzen, Habib Zargarpour, Gary McTaggart, and Drew Hess



Entry Number: 05


    High-Dynamic-Range Imaging: Theory and Applications

Course Organizer(s):



    Familiarity with basic techniques in digital photography, traditional 8-bit image editing, and basic computer graphics modeling and rendering. Familiarity with a specific image-editing package or 3D modeling and rendering package is helpful.

    Intended Audience
    Students, researchers, and industrial developers in digital photography, computer graphics rendering, real-time photoreal graphics, game design and visual effects production (especially rendering and compositing).

    New techniques in capturing, representing, processing, and displaying high-dynamic-range (HDR) images. HDR imagery represents the full range of light in the real world, which enables marked improvements in visual fidelity and photorealism. Application areas include lighting, compositing, film, game design, and display hardware.


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