1997 Technical Paper: Marks_Design Galleries: A General Approach to Setting Parameters for Computer Graphics and Animation

“Design galleries: a general approach to setting parameters for computer graphics and animation” by Marks, Andalman, Beardsley, Freeman, Gibson, et al. …

1997 Technical Paper: Litwinowicz_Processing Images and Video for An Impressionist Effect

“Processing images and video for an impressionist effect” by Litwinowicz

1997 Technical Paper: Sato_Object Shape and Reflectance Modeling from Observation

“Object shape and reflectance modeling from observation”

1997 Technical Paper: Greenberg_A Framework for Realistic Image Synthesis

“A framework for realistic image synthesis” by Greenberg, Torrance, Shirley, Arvo, Lafortune, et al. …

1997 Technical Paper: Curtis_Computer-Generated Watercolor

“Computer-generated watercolor”

1996 Technical Paper: Debevec_Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach

“Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach” by Debevec, Taylor and Malik

1996 Technical Paper: Seitz_View Morphing

“View morphing” by Seitz and Dyer

1996 Technical Paper: Levoy_Light Field Rendering

“Light field rendering” by Levoy and Hanrahan

1996 Technical Paper: Gortler_The Lumigraph

“The lumigraph” by Gortler, Grzeszczuk, Szeliski and Cohen

1996 Technical Paper: Chen_The Feudal Priority Algorithm on Hidden-Surface Removal

“The feudal priority algorithm on hidden-surface removal” by Wang and Chen

1996 Technical Paper: Greene_Hierarchical Polygon Tiling with Coverage Masks

“Hierarchical polygon tiling with coverage masks” by Greene

1996 Technical Paper: Briere_Hierarchical View-dependent Structures for Interactive Scene Manipulation

“Hierarchical view-dependent structures for interactive scene manipulation” by Brière and Poulin

1996 Technical Paper: Certain_Interactive Multiresolution Surface Viewing

“Interactive multiresolution surface viewing” by Certain, Popović, DeRose, Duchamp, Salesin, et al. …

1996 Technical Paper: Hoppe_Progressive Meshes

“Progressive meshes” by Hoppe

1996 Technical Paper: Lindstrom_Real-Time, Continuous Level of Detail Rendering of Height Fields

“Real-time, continuous level of detail rendering of height fields” by Lindstrom, Koller, Ribarsky, Hodges, Faust, et al. …

1996 SIGGRAPH Image Not Available

“Limit cycle control and its application to the animation of balancing and walking” by Laszlo, Panne and Fiume

1996 SIGGRAPH Image Not Available

“SKETCH: an interface for sketching 3D scenes” by Zeleznik, Herndon and Hughes

1996 Technical Paper: Shade_Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments

“Hierarchical image caching for accelerated walkthroughs of complex environments” by Shade, Lischinski, Salesin, DeRose and Snyder

1996 Technical Paper: Cohen_Simplification Envelopes

“Simplification envelopes” by Cohen, Varshney, Manocha, Turk, Weber, et al. …

1996 SIGGRAPH Image Not Available

“Position-based physics: simulating the motion of many highly interacting spheres and polyhedra” by Milenkovic

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