“Processing images and video for an impressionist effect” by Litwinowicz

  • ©Peter Litwinowicz

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    Processing images and video for an impressionist effect

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Abstract:


    This paper describes a technique that transforms ordinary video segments into animations that have a hand-painted look. Our method is the first to exploit temporal coherence in video clips to design an automatic filter with a hand-drawn animation quality, in this case, one that produces an Impressionist effect. Off-the-shelf image processing and rendering techniques are employed, modified and combined in a novel way. This paper proceeds through the process step by step, providing helpful hints for tuning the off-the-shelf parts as well as describing the new techniques and bookkeeping used to glue the parts together.

References:


    1. Bergen, J. R. and R. Hingorani. “Hierarchical motionbased frame rate conversion,” David Sarnoff Research Center, Princeton, N. J.
    2. Foley, James and Adries Van Dam. Fundamentals of Interactive Computer Graphics. Addison-Wesley, Reading, Massachusetts, 1984.
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    8. Meier, Barbara. “Painterly Rendering for Animation,” Computer Graphics, SIGGRAPH Annual Conference Proceedings 1996, pp. 477-484.
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    10. Salisbury, Michael, Sean Anderson, Ronen Barzel, and David Salesin. “Interactive Pen-and-Ink Illustration”, Computer Graphics, SIGGRAPH Annual Conference Proceedings 1994, pp. 101-108.
    11. Salisbury, Mike, Corin Anderson, Dani Lischinski, and David Salesin. “Scale-Dependent Reproduction of Pen-and-Ink Illustrations”, Computer Graphics, SIGGRAPH Annual Conference Proceedings 1996, pp. 461-468.
    12. ShewChuk, Jonathan. “Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator,” First Workshop on Applied Computational Geometry, Association for Computing Machinery, May, 1996, pp. 124-133.
    13. Code for reference {Shewchuk96} available at http://www.cs.cmu.edu/Nquake/triangle.html.


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