1993 Technical Paper: Deering_Leo: A System for Cost Effective 3D Shaded Graphics

“Leo: a system for cost effective 3D shaded graphics” by Deering and Nelson

1993 SIGGRAPH Image Not Available

“Pad: an alternative approach to the computer interface” by Perlin and Fox

1993 Technical Paper: Klassen_Correcting for Short-Range Spatial Non-Linearities of CRT-based Output Devices

“Correcting for short-range spatial non-linearities of CRT-based output devices” by Klassen and Bharat

1993 Technical Paper: Troutman_Radiosity Algorithms Using Higher Order Finite Element Methods

“Radiosity algorithms using higher order finite element methods” by Troutman and Max

1993 Technical Paper: Becker_Smooth Transitions between Bump Rendering Algorithms

“Smooth transitions between bump rendering algorithms” by Becker and Max

1993 SIGGRAPH Image Not Available

“Linear color representations for full speed spectral rendering” by Peercy

1993 Technical Paper: Lischinski_Combining Hierarchical Radiosity and Discontinuity Meshing

“Combining hierarchical radiosity and discontinuity meshing” by Lischinski, Tampieri and Greenberg

1993 SIGGRAPH Image Not Available

“Display of the earth taking into account atmospheric scattering” by Nishita, Sirai, Tadamura and Nakamae

1993 Technical Paper: Schröder_On the Form Factor between Two Polygons

“On the form factor between two polygons” by Schröder and Hanrahan

1993 Technical Paper: Hanrahan_Reflection from Layered Surfaces due to Subsurface Scattering

“Reflection from layered surfaces due to subsurface scattering” by Hanrahan and Krueger

1993 Technical Paper: Cruz-Neira_Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE

“Surround-screen projection-based virtual reality: the design and implementation of the CAVE” by Cruz-Neira, Sandin and DeFanti

1993 Technical Paper: Akeley_RealityEngine Graphics

“Reality Engine graphics” by Akeley

1993 SIGGRAPH Image Not Available

“VIEW: an exploratory molecular visualization system with user-definable interaction sequences” by Bergman, Richardson, Richardson and Brooks Jr.

1993 Technical Paper: Taylor_The Nanomanipulator: A Virtual-Reality Interface for a Scanning Tunneling Microscope

“The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope” by Taylor, Robinett, Chi, Brooks Jr., Wright, et al. …

1993 Technical Paper: Aupperle_A Hierarchical Illumination Algorithm for Surfaces with Glossy Reflection

“A hierarchical illumination algorithm for surfaces with glossy reflection” by Aupperle and Hanrahan

1993 SIGGRAPH Image Not Available

“Painting with light” by Schoeneman, Dorsey, Smits, Arvo and Greenberg

1993 Technical Paper: Kawai_Radioptimization — Goal Based Rendering

“Radioptimization: goal based rendering” by Kawai, Painter and Cohen

1993 Technical Paper: Zhang_Space Diffusion: An Improved Parallel Halftoning Technique Using Space-Filling Curves

“Space diffusion: an improved parallel halftoning technique using space-filling curves” by Zhang and Webber

1993 Technical Paper: Greene_Hierarchical Z-Buffer Visibility

“Hierarchical Z-buffer visibility” by Greene, Kass and Miller

1993 Technical Paper: Totsuka_Frequency Domain Volume Rendering

“Frequency domain volume rendering” by Totsuka and Levoy

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