1992 Technical Paper: Hughes_Scheduled Fourier Volume Morphing

“Scheduled Fourier volume morphing” by Hughes

1992 Technical Paper: Beier_Feature-Based Image Metamorphosis

“Feature-based image metamorphosis” by Beier and Neely

1992 Technical Paper: Sederberg_A Physically Based Approach to 2-D Shape Blending

“A physically based approach to 2–D shape blending” by Sederberg and Greenwood

1992 SIGGRAPH Image Not Available V2

“A telecomputer” by Clark

1992 Technical Paper: Teller_Computing the Antipenumbra of an Area Light Source

“Computing the antipenumbra of an area light source” by Teller

1992 Technical Paper: Ferguson_Topological Design of Sculptured Surfaces

“Topological design of sculptured surfaces” by Ferguson, Rockwood and Cox

1992 Technical Paper: Chen_Purnp It Up: Computer Animation of a Biomechanically Based Model of Muscle Using the Finite EleInent Method

“Pump it up: computer animation of a biomechanically based model of muscle using the finite element method” by Chen and Zeltzer

1992 Technical Paper: Okabe_Three Dimensional Apparel CAD System

“Three dimensional apparel CAD system” by Okabe, Imaoka, Tomiha and Niwaya

1992 Technical Paper: Anjyo_A Simple Method for Extracting the Natural Beauty of Hair

“A simple method for extracting the natural beauty of hair” by Anjyo, Usami and Kurihara

1992 Technical Paper: Snyder_Interval Analysis For Computer Graphics

“Interval analysis for computer graphics” by Snyder

1992 Technical Paper: Duff_Interval Arithmetic and Recursive Subdivision for Implicit Functions and Constructive Solid Geometry

“Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry” by Duff

1992 Technical Paper: Moreton_Functional Optimization for Fair Surface Design

“Functional optimization for fair surface design” by Moreton and Séquin

1992 Technical Paper: Hsu_Direct Manipulation of Free-Form Deformations

“Direct manipulation of free-form deformations” by Hsu, Hughes and Kaufman

1992 Technical Paper: SurIes_An Algorithm With Linear Complexity For Interactive, Physically-based Modeling of Large Proteins

“An algorithm with linear complexity for interactive, physically-based modeling of large proteins” by Surles

1992 Technical Paper: Kelley_A Scalable Hardware Render Accelerator using a Modified Scanline Algorithm

“A scalable hardware render accelerator using a modified scanline algorithm” by Kelley, Winner and Gould

1992 Technical Paper: Molnar_PixelFlow: High-Speed Rendering Using Image Composition

“PixelFlow: high-speed rendering using image composition” by Molnar, Eyles and Poulton

1992 Technical Paper: Takala_Sound Rendering

“Sound rendering” by Takala and Hahn

1992 Technical Paper: Segal_Fast Shadows and Lighting Effects Using Texture Mapping

“Fast shadows and lighting effects using texture mapping” by Segal, Korobkin, Widenfelt, Foran and Haeberli

1992 Technical Paper: He_A Fast and Accurate Light Reftection Model

“A fast and accurate light reflection model” by He, Heynen, Phillips, Torrance, Salesin, et al. …

1992 SIGGRAPH Image Not Available V2

“Measuring and modeling anisotropic reflection” by Ward

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