“A scalable hardware render accelerator using a modified scanline algorithm” by Kelley, Winner and Gould

  • ©Mike Kelley, Stephanie Winner, and Kirk Gould

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Title:

    A scalable hardware render accelerator using a modified scanline algorithm

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Abstract:


    No abstract available.

References:


    1. Akeley, Kurt and T. Jermoluk, “High-Performance Polygon Rendering”, Computer Graphics, Vol. 22, No. 4, August 1988, 239-246
    2. Apgar, Brian, B. Bersack and A. Mammen, “A Display System for the Stellar Graphics Supercomputer Model GS1000”, Computer Graphics, Vol. 22, No. 4, August 1988, 255-262
    3. Catmull, E., “A Subdivision Algorithm for Computer Display of Curved Surfaces”, UTEC-CSc-74-133, Computer Science Department, University of Utah, Salt Lake City, UT, December 1974
    4. Clark, James, “}’he Geometry Engine: A VLSI Geometry System for Graphics”, Computer Graphics, Vol. 16, No. 3, July 1982, 127-133
    5. ing, Michael, S. Winner, B. Schediwy, C. Duf~ and N. Hunt, “The Triangle Processor and Normal Vector Shader: A VLSI System for High Performance Graphics”, Computer Graphics, Vol. 22, No. 4, August 1988, 21-30
    6. Foley, James, A. van Dam, S. Feiner and J. Hughes, “Computer Graphics Principles and Practice, 2nd Edition”, Addison-Wesley, 1990, 96-99 (basic scan conversion), 201-283 (transformation), 680-685 (scanline algorithms), 885-887 (scanline rasterization)
    7. Fournier, Alain and D. Fussell, “On the Power of the Frame Buffer”, Transactions on Graphics, Vol. 7, No. 2, April 1988, 103-128
    8. Fuchs, Henry and J. Poulton, “Pixel-Planes: A VLSI- Oriented Design for a Raster Graphics Engine”, Computer Graphics, Vol. 15, No. 3, August 1981, 80-81
    9. Gharachorloo, Nader, S. Gupta, R. Sproul} and I. Sutherland, “A Characterization of Ten Rasterization Techniques”, Computer Graphics, Vol. 23, No. 3, July 1989, 355-368
    10. Haeberli, Paul and K. Akeley, “the Accumulation Buffer: Hardware Support for High-Quality Rendering”, Computer Graphics, Vol. 24, No. 4, August 1990, 309-318
    11. Kirk, David and D. Voorhies, ‘The Rendering Architecture of the DN10000VS”, Computer Graphics, Vol. 24, No. 4, August 1990, 299-307
    12. Myers, A. J., “An Efficient Visible Surface Program”, Report to the National Science Foundation, Computer Graphics Research Group, Ohio State University, Columbus, OH, July 1975
    13. Niimi, Haruo, Y. Imai, M. Murakami, S. Tomita and H. Hagiwara, “A Parallel Processor System for Three- Dimensional Color Graphics”, Computer Graphics, Vol. 18, No. 3, July 1984, 67-76
    14. Rhoden, Desi and C. Wilcox, “Hardware Acceleration for Window Systems”, Computer Graphics, Vol. 23, No. 3, July 1989, 61-67
    15. Watkins, G. “A Real-Time Visible Surface Algorithm”, Computer Science Department, University of Utah, UTECH-CSC-70-101, June 1970


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