2014 Technical Paper: Yan_Proactive 3D Scanning of Inaccessible Parts

“Proactive 3D scanning of inaccessible parts” by Yan, Sharf, Lin, Huang and Chen

2014 Technical Paper: Zollhofer_Real-time Non-rigid Reconstruction using an RGB-D Camera

“Real-time non-rigid reconstruction using an RGB-D camera” by Zollhöfer, Nießner, Izadi, Rehmann, Zach, et al. …

2014 Technical Paper: Zhou_Color Map Optimization for 3D Reconstruction with Consumer Depth Cameras

“Color map optimization for 3D reconstruction with consumer depth cameras” by Zhou and Koltun

2014 Technical Paper: Bouaziz_Projective Dynamics: Fusing Constraint Projections for Fast Simulation

“Projective dynamics: fusing constraint projections for fast simulation” by Bouaziz, Martin, Liu, Kavan and Pauly

2014 Technical Paper: Macklin_Unified Particle Physics for Real-Time Applications

“Unified particle physics for real-time applications” by Macklin, Müller-Fischer, Chentanez and Kim

2014 SIGGRAPH Image Not Available

“Exponential Integrators for Stiff Elastodynamic Problems” by Michels, Sobottka and Weber

2014 SIGGRAPH Image Not Available

“Deformation Embedded for Point-Based Elastoplastic Simulation” by Jones, Ward, Jallepalli, Perenia and Bargteil

2014 Technical Paper: Fan_Active Volumetric Musculoskeletal Systems

“Active volumetric musculoskeletal systems” by Fan, Litven and Pai

2014 SIGGRAPH Image Not Available

“A Practical Algorithm for Rendering Inter-Reflections With All-Frequency BRDFs” by Xu, Cao, Ma, Dong, Wang, et al. …

2014 SIGGRAPH Image Not Available

“Progressive Light Transport Simulation on the GPU: Survey and Improvements” by Davidovič, Křivánek, Hasan and Slusallek

2014 Technical Paper: Barringer_Dynamic Ray Stream Traversal

“Dynamic ray stream traversal” by Barringer and Akenine-Moller

2014 SIGGRAPH Image Not Available

“Instant Convolution Shadows for Volumetric Detail Mapping” by Patel, Solteszova, Nordbotten and Bruckner

2014 Technical Paper: Sintorn_Compact Precomputed Voxelized Shadows

“Compact precomputed voxelized shadows” by Sintorn, Kampe, Olsson and Assarsson

2014 Technical Paper: Laffont_Transient Attributes for High-Level Understanding and Editing of Outdoor Scenes

“Transient attributes for high-level understanding and editing of outdoor scenes” by Laffont, Ren, Tao, Qian and Hays

2014 Technical Paper: Shih_Style Transfer for Headshot Portraits

“Style transfer for headshot portraits” by Shih, Paris, Barnes, Freeman and Durand

e between day and night vision

“Simulating and compensating changes in appearance between day and night vision” by Wanat and Mantiuk

2014 Technical Paper: Jarabo_How Do People Edit Light Fields?

“How do people edit light fields?” by Jarabo, Masia, Bousseau, Pellacini and Gutierrez

2014 Technical Paper: Templin_Modeling and Optimizing Eye Vergence Response to Stereoscopic Cuts

“Modeling and optimizing eye vergence response to stereoscopic cuts” by Templin, Didyk, Myszkowski, Hefeeda, Seidel, et al. …

2014 Technical Paper: Hegarty_Darkroom: Compiling High-Level Image Processing Code into Hardware Pipelines

“Darkroom: compiling high-level image processing code into hardware pipelines” by Hegarty, DeVito, Brunhaver, Ragan-Kelley, Bell, et al. …

2014 Technical Paper: Wald_Embree: A Kernel Framework for Efficient CPU Ray Tracing

“Embree: a kernel framework for efficient CPU ray tracing” by Wald, Woop, Benthin, Johnson and Ernst

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