2020 Talks: Hoffman_Hypertextural Garments on Pixar’s Soul

“Hypertextural Garments on Pixar’s Soul” by Hoffman, Kuruc, Ling, Marino, Nguyen, et al. …

2020 Talks: Belcour_Bringing an Accurate Fresnel to Real-Time Rendering: a Preintegrable Decomposition

“Bringing an Accurate Fresnel to Real-Time Rendering: a Preintegrable Decomposition” by Belcour, Bati and Barla

2021 Talks: Anderson_Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data

“Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data” by Anderson, Haniszewski, Hill, Lima and Pagoria

2021 Talks: Avoujageli_Fluid Fabrics in Trolls World Tour

“Fluid Fabrics in Trolls World Tour” by Avoujageli and Gray

2021 Talks: Banterle_NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics

“NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics” by Banterle, Artusi, Moreo and Carrara

2021 Talks: Belcour_Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution

“Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution” by Belcour and Heitz

2021 Talks: Bojsen-Hansen_Spatially Adaptive Volume Tools in Bifrost

“Spatially Adaptive Volume Tools in Bifrost” by Bojsen-Hansen, Nielsen, Stamatelos and Bridson

2021 Talks: Boylan_Wig: The Hair Story From Shrek 2 to The Croods: A New Age

“Wig: The Hair Story From Shrek 2 to The Croods: A New Age” by Boylan, Davalath, O’Neill and Vogt

2021 Talks: Bryant_The Atmosphere of Raya and the Last Dragon

“The Atmosphere of Raya and the Last Dragon” by Bryant, DeYoung, Huang, Longson and Villegas

2021 Talks: Bucella_Beeing - A nature inspired immersive VR journey designed to enhance public transportation

“Beeing – A nature inspired immersive VR journey designed to enhance public transportation” by Bucella, Helzle and Spielmann

2021 Talks: Cameron_Pixar’s OUT: Experimental Look Development in the SparkShorts program

“Pixar’s OUT: Experimental Look Development in the SparkShorts program” by Cameron, Thompson, Yokoo, Pienaar and Silas

2021 Talks: Chambon_Passing Multi-Channel Material Textures to a 3-Channel Loss

“Passing Multi-Channel Material Textures to a 3-Channel Loss” by Chambon and Heitz

2021 Talks: Chang_Imagining the Great Before

“Imagining the Great Before” by Chang, Roe, Tai, Torre, Munier, et al. …

2021 Talks: Dong_Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku

“Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku” by Dong, He, Cai, Yamaguchi, Kondo, et al. …

SIGGRAPH 2021 Image Not Available

“Shadows Optimizations in Cyberpunk 2077” by Dybisz and Witanowski

SIGGRAPH 2021 Image Not Available

“Modeling Asteroid (101955) Bennu as a Real-time Terrain” by Englert

2021 Talks: Fecho_Underwater Procedural

“Underwater Procedural Vegetation on Pixar’s Luca” by Fecho, Mitchell and Williams

SIGGRAPH 2021 Image Not Available

“A fast sparse QR factorization for solving linear least squares problems in graphics” by Gnanasekaran and Darve

2021 Talks: Green_Moving Cyberpunk 2077 to D3D12

“Moving Cyberpunk 2077 to D3D12”

2021 Talks: Gregory_Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations

“Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations” by Gregory

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