2016 Talks: Stuyck_Digital Painting Classroom:Learning Oil Paint Using a Tablet

“Digital painting classroom: learning oil painting using a tablet”

2016 Talks: Wang_Painting with Turbulence

“Painting with Turbulence” by Wang, Wang and Geist

2016 Talks: Mackiewicz_Loving Vincent: Guiding Painters through 64.000 frames

“Loving Vincent: Guiding Painters through 64.000 frames”

2017 Talks: Choi_Build Your Own Procedural Grooming Pipeline

“Build Your Own Procedural Grooming Pipeline”

2017 Talks: Bartolozzi_A Hybrid Approach to Procedural Tree Skeletonization

“A Hybrid Approach to Procedural Tree Skeletonization”

2017 Talks: Chambers_Large Scale VFX Pipelines

“Large Scale VFX Pipelines” by Chambers, Israel and Wright

2017 Talks: Somasundaram_FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes

“FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes”

2017 Talks: Rowan-Robinson_Field Trip to Mars

“Field trip to Mars”

“Dear Angelica: Breathing Life into VR Illustrations”

2017 Talks: Nielsen_Localized Guided Liquid Simulations in Bifrost

“Localized Guided Liquid Simulations in Bifrost”

2017 Talks: Jutan_Director-Centric Virtual Camera Production Tools for Rogue One

“Director-centric virtual camera production tools for rogue one” by Jutan

2017 Talks: Serritella_Smash and Grab: Off the Rails Filmmaking at Pixar

“Smash and Grab: Off the Rails Filmmaking at Pixar”

2017 Talks: Vanhoey_VarCity – the Video: the Struggles and Triumphs of Leveraging Fundamental Research Results in a Graphics Video Production

“VarCity – the Video: the Struggles and Triumphs of Leveraging Fundamental Research Results in a Graphics Video Production” by Vanhoey, Oliveira, Riemenschneider, Bodis-Szomoru, Manen, et al. …

2017 Talks: Zarzycki_Programmable Buildings: Architecture as an Interaction Interface Powered with Programmable Matter

“Programmable buildings: architecture as an interaction interface powered with programmable matter” by Zarzycki and Decker

2017 Talks: Haddad_Resynthesizing Reality

“Resynthesizing reality: driving vivid virtual environments from sensor networks” by Haddad, Dublon, Mayton, Russell, Xiao, et al. …

2017 Talks: Stringer_LAIKA’s Digital Big Boards

“LAIKA’s Digital Big Boards” by Stringer, Nelson and Aiello

2017 Talks: Penty_Gears of War 4: Creating a Layered Material System for 60fps

“Gears of War 4: Creating a Layered Material System for 60fps”

2017 Talks: Deshmukh_DreamWorks Fabric Shading Model: from Artist Friendly to Physically Plausible

“DreamWorks fabric shading model: from artist friendly to physically plausible”

2017 Talks: Kettner_Fast Automatic Level of Detail for Physically-based Materials

“Fast Automatic Level of Detail for Physically-based Materials” by Kettner

2017 Talks: Klar_Production ready MPM simulations

“Production ready MPM simulations”

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