2003 Talks: Wei_Texture Synthesis from Multiple Sources

“Texture synthesis from multiple sources” by Wei

2003 Talks: Alex_TensorTextures

“TensorTextures” by Vasilescu and Terzopoulos

2003 Talks: Woolridge_EMOCAP: Driving 3D Characters with Real Mood Dynamics

“EMOCAP: driving 3D characters with real mood dynamics” by Woolridge, Kreindler and Lumsden

2003 Talks: Stumpfel_Assembling the Sculptures of the Parthenon

“Assembling the sculptures of the Parthenon” by Stumpfel, Tchou, Hawkins, Debevec, Cohen, et al. …

2003 Talks: Hodges_Visualizing Horn Evolution by Morphing High-resolution X-ray CT Images

“Visualizing horn evolution by morphing high-resolution X-ray CT images” by Hodges, Garland, Reyes and Rowe

2003 Talks: Knott_Particle System Collision Detection using Graphics Hardware

“Particle system collision detection using graphics hardware” by Knott, van den Doel and Pai

2003 Talks: Trojansky_Rule-Based Crowds: Generation, Animation, Cloth and Rendering of 15.000 Unique Human Characters

“Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters” by Trojansky, Hu, Kähler, Sprenger and Stapel

2003 Talks: Trojansky_Rule-Based Smoke- And Explosion Dynamics in a Full CG Environment

“Rule-based smoke- and explosion dynamics in a full CG environment” by Trojansky and Hu

2003 Talks: Cain_Reconstructing a Colossus of Ramesses II from Laser Scan Data

“Reconstructing a colossus of Ramesses II from laser scan data” by Cain, Sobieralski and Martinez

2003 Talks: Cain_Improved Speed and Accuracy for Archaeological Site Scanning

“Improved speed and accuracy for archaeological site scanning” by Cain, Yu and He

2003 Talks: Sundstedt_A High Fidelity Reconstruction of Ancient Egypt: The Temple of Kalabsha

“A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha” by Sundstedt, Chalmers and Martinez

2003 SIGGRAPH Image Not Available

“Generating subdivision curves with L-systems on a GPU” by Mech and Prusinkiewicz

2003 Talks: Matveyev_Direct Interaction based on a Two-Point Laser Pointer Technique

“Direct interaction based on a two-point laser pointer technique” by Matveyev and Göbel

2003 Talks: Sanneblad_Designing Collaborative Games on Handheld Computers

“Designing collaborative games on handheld computers” by Sanneblad and Holmquist

2003 Talks: Hiura_3-D Tele-direction Interface using Video Projector

“3-D tele-direction interface using video projector” by Hiura, Tojo and Inokuchi

2003 Talks: Fallman_The Reality Helmet: A Wearable Interactive Experience

“The reality helmet: a wearable interactive experience” by Fallman, Jalkanen, Lörstad, Waterworth and Westling

2003 Talks: Frueh_Automated Reconstruction of Building Facades for Virtual Walk-thrus

“Automated reconstruction of building facades for virtual walk-thrus” by Frueh and Zakhor

2003 Talks: Senne_Interactive Rendering with View-dependent Geometry and Texture

“Interactive rendering with view-dependent geometry and texture” by Evers-Senne and Koch

2003 Talks: Maskit_Production-Grade Scene Translation Pipelines

“Production-grade scene translation pipelines” by Maskit and Fong

2003 Talks: Geiger_Home Grown CGI: The Cultivation of “Henry’s Garden”

“Home grown CGI: the cultivation of “Henry’s Garden”” by Geiger and Seun

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