2003 Talks: Miyazaki_Exploring MIDI Datasets

“Exploring MIDI datasets” by Miyazaki, Fujishiro and Hiraga

2003 Talks: Parker_Sound Synthesis for The Web, Games, and Virtual Reality

“Sound synthesis for the Web, games, and virtual reality” by Parker and Chan

2003 Talks: Ghalayini_Sound Articulation, Lip movement and Letter visualisation in the Arabic Language

“Sound articulation, lip movement and letter visualisation in the Arabic language” by Ghalayini

2003 Talks: Duiker_Lighting Reconstruction for “The Matrix Reloaded"

“Lighting reconstruction for “The Matrix Reloaded”” by Duiker

2003 Talks: Borshukov_Measured BRDF in Film Production - Realistic Cloth Appearance for “The Matrix Reloaded”

“Measured BRDF in film production: realistic cloth appearance for “The Matrix Reloaded”” by Borshukov

2003 Talks: Borshukov_Universal Capture – Image-based Facial Animation for “The Matrix Reloaded”

“Universal capture: image-based facial animation for “The Matrix Reloaded”” by Borshukov, Piponi, Larsen, Lewis and Tempelaar-Lietz

2003 Talks: Burleson_ Hydrogen Wishes

“Hydrogen wishes” by Burleson, Nemirovsky and Overholt

2003 Talks: Pape_“Falling Over You” Interactive Wall

“”Falling over you” interactive wall” by Pape and Anstey

2003 Talks: Timm_Real-Time View Morphing of Video Streams

“Real-time view morphing of video streams” by Timm

2003 Talks: Koyama_Live 3D Video in Soccer Stadium

“Live 3D video in soccer stadium” by Koyama, Kitahara and Ohta

2003 Talks: Chen_Acquisition of Large-Scale Surface Light Fields

“Acquisition of large-scale surface light fields” by Chen, Nyland, Lastra and Fuchs

2003 Talks: Teece_Sable – a Painterly Renderer for Film Animation

“Sable: a painterly renderer for film animation” by Teece

2003 Talks: Kang_Real-Time 3D Sumi-e Painting

“Real-Time 3D Sumi-e Painting: A method for real-time 3D Sumi-e rendering using a hardware-accelerated rendering algorithm” by Kim and Kang

2003 Talks: Murakami_Polygon-based Pastel-like Rendering for Animation

“Polygon-Based Pastel-Like Rendering for Animation: Improved algorithms for pastel-like rendering suitable for animation” by Murakami and Tsuruno

2003 Talks: Ostler_The Primal™ Seas – Water on PlayStation®2

“The Primal™ seas: water on PlayStation®2” by Ostler

2003 Talks: Stephenson_Implementing RenderMan on the Sony PS2

“Implementing RenderMan on the Sony PS2” by Stephenson

2003 Talks: Neulander_Image-Based Diffuse Lighting Using Visibility Maps

“Image-based diffuse lighting using visibility maps” by Neulander

2003 Talks: Mihashi_Generating Realistic Human Hair for “The Matrix Reloaded”

“Generating realistic human hair for “The Matrix Reloaded”” by Mihashi, Tempelaar-Lietz and Borshukov

2003 Talks: Borshukov_Realistic Human Face Rendering for “T

“Realistic human face rendering for “The Matrix Reloaded”” by Borshukov and Lewis

2003 Talks: Peters_Attention-Driven Eye Gaze And Blinking For Virtual Humans

“Attention-driven eye gaze and blinking for virtual humans” by Peters and O’Sullivan

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