“Attention-driven eye gaze and blinking for virtual humans” by Peters and O’Sullivan

  • ©Christopher Peters and Carol O'Sullivan




    Attention-driven eye gaze and blinking for virtual humans



    No abstract available.


    1. PETERS, C. AND O’ SULLIVAN, C. 2003. Bottom-up visual attention for virtual human animation. Computer Animation and Social Agents 2003, in press.
    2. ITTI, L., KOCH, C., AND NIEBUR, E. 1998. A model of saliency-based visual attention for rapid scene analysis, California Institute of Technology, PhD Thesis.
    3. BARD, C., FLEURY, M. AND PAILLARD, J. 1991. Different patterns in aiming accuracy for head-movers and non-head movers. In: A. Berthoz, W. Graf & P. P. Vidal (eds). The Head-neck Sensory-motor System. Oxford University Press, Oxford, pp 582–586.
    4. EVINGER, C., MANNING, K., PELLEGRINI, J., BASSO, M., POWERS, A., AND SIBONY, P. 1994. Not looking while leaping: the linkage of blinking and saccadic gaze shifts. Experimental Brain Research, 100, pp 337–344.

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