“Image-based diffuse lighting using visibility maps” by Neulander
Conference:
Type(s):
Title:
- Image-based diffuse lighting using visibility maps
Session/Category Title: Hardware Algorithms
Presenter(s)/Author(s):
Abstract:
Efficient approximation of image-based diffuse lighting by extracting expensive occlusion computations into a reusable visibility map. The map is used to generate multiple diffuse shaded textures at interactive speeds.
References:
1. CHRISTENSEN, P. H. 2002. Note #35: Ambient occlusion, image-based illumination, and global illumination. PhotoRealistic RenderMan Application Notes.
2. MILLER, G. S., AND HOFFMAN, C. R. 1984. Illumination and reflection maps: Simulated objects in simulated and real envi-ronments. In SIGGRAPH ’84 Advanced Computer Graphics Animation seminar notes, ACM SIGGRAPH.
3. SLOAN, P.-P., ET AL. 2002. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. In SIGGRAPH ’02 Proceedings, ACM SIGGRAPH.