“Hypertextural Garments on Pixar’s Soul” by Hoffman, Kuruc, Ling, Marino, Nguyen, et al. …

  • ©Jonathan Hoffman, Matt Kuruc, Junyi Ling, Alex Marino, George Nguyen, and Sasha Ouellet

  • ©Jonathan Hoffman, Matt Kuruc, Junyi Ling, Alex Marino, George Nguyen, and Sasha Ouellet

Conference:


Type:


Entry Number: 75

Title:

    Hypertextural Garments on Pixar’s Soul

Presenter(s)/Author(s):



Abstract:


    The art direction of Soul’s version of New York City sought a highly detailed “hypertextural” style to contrast the ethereal volumetric world our characters visit later in the film. Many New York City shots were extreme closeups of main characters playing various instruments. This meant extreme closeups of our main characters’ various garments. The Soul characters team identified that increasing the detail of our garment assets heightened the separation between the two worlds. To help establish this highly detailed look, the team developed a render-time deformation pipeline for geometric thread detail.

References:


    Philip Child and Colin Thompson. 2012. Ill-Loominating Handmade Fabric in Brave.

    Pixar. 2012. OpenSubdiv. http://graphics.pixar.com/opensubdiv/

    Pixar. 2015. Universal Scene Description. http://graphics.pixar.com/usd/


Acknowledgements:


    Thanks to our tools, rendering, and lightspeed teams for the support in denoising our work.


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