2015 20 OpenVDB

“OpenVDB” by Museth, Bailey, Budsberg and Lynch

2015 19 Bringing Stories to Life For Programmers, Animators, and Interactive Designers

“Bringing Stories to Life: For Programmers, Animators, and Interactive Designers” by Caldwell

2015 18 How to Design and Build New Musical Interfaces

“How to Design and Build New Musical Interfaces” by Fels and Lyons

2015 17 Context-Aware 3D Gesture Recognition for Games and Virtual Reality

“Context-Aware 3D Gesture Recognition for Games and Virtual Reality” by LaViola

2015 16 Building Blocks for Making 3D Pipelines

“Building Blocks for Making 3D Pipelines” by Polson

2015 15 Physically Based Shading in Theory and Practice

“Physically Based Shading in Theory and Practice” by McAuley, Hill, Jakob, Hoffman, Neubelt, et al. …

2015 14 Applying Color Theory to Digital Media and Visualization

“Multi-Threading for Visual Effects” by Watt, ElKoura, Coumans, Reinders and Lait

2015 13 Multi-Threading for Visual Effects

“Bullet-Physics Simulation” by Coumans

2015 12 Bullet-Physics Simulation

“Open Problems in Real-Time Rendering” by Tatarchuk, Lefohn, Salvi, Fatahalian and Andersson

2015 11 Open Problems in Real-Time Rendering

“Modeling and Toolpath Generation for Consumer-Level 3D Printing” by Dinh, Lefebvre, Gelman and Claux

2015 10 Modeling and Toolpath Generation for Consumer-Level 3D Printing

“Denoising Your Monte Carlo Renders: Recent Advances in Image-Space Adaptive Sampling and Reconstruction” by Sen, Zwicker, Rousselle, Yoon and Kalantari

2015 9 Denoising Your Monte Carlo Renders Recent Advances in Image-Space Adaptive Sampling and Reconstruction

“Writing Fast Image-Processing Code With Halide” by Ragan-Kelley, Adams, Sharlet and Durand

2015 8 Writing Fast Image-Processing Code With Halide

“The Path-Tracing Revolution in the Movie Industry” by Keller, Fascione, Fajardo, Georgiev, Christensen, et al. …

2015 7 The Path-Tracing Revolution in the Movie Industry

“An Overview of Next-Generation Graphics APIs” by Foley, Sellers, McMullen, Hall, Baker, et al. …

2015 6 An Overview of Next-Generation Graphics APIs

“Advances in Real-Time Rendering, Part II” by Tatarchuk, Pettineo, Wright, Haar, Aaltonen, et al. …

2015 5 Advances in Real-Time Rendering, Part II

“Advances in Real-Time Rendering, Part I” by Tatarchuk, Hillaire, Stachowiak, Schneider, Bowles, et al. …

2015 4 Advances in Real-Time Rendering, Part I

“Real-Time Rendering of Physically Based Optical Effects in Theory and Practice” by Gotanda, Kawase and Kakimoto

2015 3 Real-Time Rendering of Physically Based Optical Effects in Theory and Practice

“Moving Mobile Graphics” by Martin, Garrard, Gruber, Bjørge, Zioma, et al. …

2015 2 Moving Mobile Graphics

“Computational 3D Imaging: Advances in Time-of-Flight Imaging” by Kadambi, Bhandari, Izadi, Raskar and Taamazyan

2015 1 Computational 3D Imaging Advances in Time-of-Flight Imaging

“Applying Color Theory to Digital Media and Visualization” by Rhyne

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