“Moving Mobile Graphics” by Martin, Garrard, Gruber, Bjørge, Zioma, et al. …

  • ©Sam Martin, Andrew Garrard, Andrew Gruber, Marius Bjørge, Renaldas Zioma, Simon Benge, and Niklas Nummelin



Entry Number: 03


    Moving Mobile Graphics

Course Organizer(s):



    A basic technical background in graphics and modern graphics pipelines.

    Who Should Attend
    Developers, researchers, or curious individuals with an interest in learning about the state of the art in mobile graphics. 

    Desktop graphics cards achieve impressive performance levels by making the best use of their available power, die area, and capacity to dissipate heat. To produce graphics of comparable quality within the form factor of a mobile phone, all aspects of modern real-time graphics must examined, from GPU hardware design and associated graphics APIs to the algorithms and techniques employed.

    This half-day course provides a technical introduction to mobile graphics spanning the hardware-software spectrum, and explores the state of the art with practitioners at the forefront of mobile graphics.  

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