“An Overview of Next-Generation Graphics APIs” by Foley, Sellers, McMullen, Hall, Baker, et al. …

  • ©Tim Foley, Graham Sellers, Max McMullen, Jesse Hall, Dan Baker, Dan Ginsburg, Aras Pranckevicius, and Chris Wyman



Entry Number: 07


    An Overview of Next-Generation Graphics APIs

Course Organizer(s):



    Knowledge of prior-generation graphics APIs.

    Intended Audience
    Attendees interested in learning about new graphics APIs, including students, rendering engineers, and others interested in DirectX 12, Vulkan, etc.   

    Recent announcements of various next-generation, low-level graphics APIs have generated much enthusiastic interest among developers, and early results show dramatic performance gains over prior APIs. This introductory course provides an overview of switching from current to next-gen APIs; discusses similarities between next-gen APIs; covers basic API details for DirectX12, Vulkan, etc.; explores specific case studies from developers working with these APIs; and includes a chance to ask questions of a panel of spec writers and game developers.

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