“Bullet-Physics Simulation” by Coumans

  • ©Erwin Coumans

Conference:


Type:


Entry Number: 13

Title:

    Bullet-Physics Simulation

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Prerequisites
    Some knowledge of 3D concepts such as world transforms and basic linear algebra. Some understanding of programming in C and C++ as well as some understanding of CPU and GPU hardware is helpful but not strictly necessary.

    Who Should Attend
    Visual effects technical directors, software developers, engine programmers, and anyone interested in real-time physics simulation.  

    Description
    In-depth analysis of collision-detection algorithms and acceleration structures, and massive parallel simulation on GPU.
     


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