“Bullet-Physics Simulation” by Coumans
Conference:
Type(s):
Entry Number: 13
Title:
- Bullet-Physics Simulation
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
Some knowledge of 3D concepts such as world transforms and basic linear algebra. Some understanding of programming in C and C++ as well as some understanding of CPU and GPU hardware is helpful but not strictly necessary.
Who Should Attend
Visual effects technical directors, software developers, engine programmers, and anyone interested in real-time physics simulation.
Description
In-depth analysis of collision-detection algorithms and acceleration structures, and massive parallel simulation on GPU.